Im making a blackjack game which contains a timer. Timer should restart if player decides to draw a new card. When i press draw button it does reset but increments interval speed by 1.
const createCountDown = (isPlayerDrawed = false) => {
delay = 10;
let Timer = document.getElementById('timer');
if (isPlayerDrawed == true) {
delay = 10;
clearInterval(timer);
createCountDown(false);
} else {
let timer = setInterval(() => {
if (delay <= 0) {
clearInterval(timer);
stay();
} else {
delay--;
Timer.innerHTML = delay;
}
}, 1000)
console.log(timer)
}
}
How can i fix this problem ?
const createCountDown = (isPlayerDrawed = false, delay) => {
counter = delay;
let Timer = document.getElementById('timer');
let interval = null
if (isPlayerDrawed === true) {
clearInterval(interval);
} else {
interval = setInterval(() => {
Timer.innerHTML = counter;
if (counter <= 0) {
clearInterval(interval);
stay();
} else {
counter--;
}
}, 1000)
}
}
changing function like this worked for me.