In some applications I'm building in the new Xcode beta 11.2, some View Controllers created from storyboard and view code are launched taking only partial size of the screen. Why is it happening?
Some additional information: - I've changed the info.plist file argument UIRequiresFullScreen to true. - I've also set the proper ViewController in the info.plist file, so it's launching correctly, but smaller. - No changes were made in the AppDelegate.Swift, neither at SceneDelegate.Swift.
Add a launch screen storyboard to make your app take up the full device screen size. If you don't, the app will run in a smaller window and there will be black bars above and below your app's content.