I am trying to make a simple dropdown menu using only Kivy Language.
This program is a simple image that the user can resize, with a button that brings up a dropdown menu. When the program starts, part of the dropdown menu is appearing near the bottom. Other than that, everything looks right. When clicked, nothing happens, except the part of the dropdown menu that's visible (that I didn't want visible yet) disappears.
# .py file
import kivy
from kivy.app import App
# kivy.require('1.9.0')
from kivy.uix.scatter import Scatter
from kivy.uix.widget import Widget
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
# Creating widget class
class SquareWidget(Widget):
pass
# Creating Scatter Class
class ScatterWidget(Scatter):
do_rotation=False
# Create the layout class
class Scatter_App(RelativeLayout):
pass
class ScatterApp(App):
def build(self):
return Scatter_App()
if __name__=='__main__':
ScatterApp().run()
# .kv file
# Create the scatter properties
<SquareWidget>:
size: self.parent.size
canvas:
Rectangle:
size: self.size
pos: self.pos
source: 'image.jpg'
<Scatter_App>:
canvas:
Rectangle:
size: self.size
pos: self.pos
ScatterWidget:
id: square_widget_id
SquareWidget:
DropDown:
id: cdd
Button:
text: 'Item 1'
Label:
text: 'Item 2'
Label:
text: 'Item 3'
Button:
background_normal: ''
background_color: 1, .2, .3, .85
text: 'Choose'
text_size: self.size
text_pos: self.height/2,self.width/2
size_hint: .15,.15
pos: (self.parent.width-self.width)/2,self.parent.height-self.height
on_release: cdd.open
A few problems:
DropDown
directly in kv
, it will become a child of Scatter_App
, just like any other Widget
. Then, trying to call open()
on it will fail, because open()
tries to do an add_widget
(but the DropDown
already has a parent).DropDown
does not specify the height of each of the added Widgets
. From the documentation:When adding widgets, we need to specify the height manually
open()
on a DropDown
, you must include an argument that specifies the Widget
that the DropDown
should attach to.So, taking all this into account, I have created a slightly modified version of your kv
file:
# .kv file
# Create the scatter properties
#:import Factory kivy.factory.Factory
<SquareWidget>:
size: self.parent.size
canvas:
Rectangle:
size: self.size
pos: self.pos
source: 'image.jpg'
# add a dynamic class that extends DropDown
<MyDropDown@DropDown>:
Button:
text: 'Item 1'
size_hint_y: None
height: 40
Label:
text: 'Item 2'
size_hint_y: None
height: 40
Label:
text: 'Item 3'
size_hint_y: None
height: 40
<Scatter_App>:
canvas:
Rectangle:
size: self.size
pos: self.pos
ScatterWidget:
id: square_widget_id
SquareWidget:
Button:
background_normal: ''
background_color: 1, .2, .3, .85
text: 'Choose'
text_size: self.size
text_pos: self.height/2,self.width/2
size_hint: .15,.15
pos: (self.parent.width-self.width)/2,self.parent.height-self.height
on_release: Factory.MyDropDown().open(self)
I have added a Factory
import to the kv
file, so that you can create the MyDropDown
in the kv
file. I have also added height
specifications to the Widgets
added to the DropDown
. The MyDropDown.open()
call now includes self
(the Button
).