Help! How do I remove the intersecting lines so I will have only the outside shape?
What do I need to change in this to remove the intersecting lines?
let width = 300
func circle(withRadius radius: CGFloat) -> UIView {
let path = UIBezierPath(arcCenter: CGPoint(x: width * (1/2), y: width * (1/3)), radius: 80, startAngle: .zero, endAngle: .pi * 2, clockwise: true)
path.append(UIBezierPath(arcCenter: CGPoint(x: width * (1/3), y: width * (2/3)), radius: 80, startAngle: .zero, endAngle: .pi * 2, clockwise: true))
path.append(UIBezierPath(arcCenter: CGPoint(x: width * (2/3), y: width * (2/3)), radius: 80, startAngle: .zero, endAngle: .pi * 2, clockwise: true))
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 3.0
backView.layer.addSublayer(shapeLayer)
return backView
}
In general case you need to solve a quadratic equation to calculate point where circles are intersected. The equation of circle is (x-x0)^2 + (y-y0)^2 = r^2, where (x0,y0) center of a circle. But I found some similar points for determine values of width and radius.
let width: CGFloat = 300
let radius: CGFloat = 80
let point1 = CGPoint(x: width * (1/2), y: width * (1/3))
let point2 = CGPoint(x: width * (1/3), y: width * (2/3))
let point3 = CGPoint(x: width * (2/3), y: width * (2/3))
circle(center: point1, withRadius: radius, startAngle: .pi - .pi/10, endAngle: .pi * 2 + .pi/10)
circle(center: point2, withRadius: radius, startAngle: .pi / 3.5, endAngle: .pi / 3.5 + .pi * 1.11)
circle(center: point3, withRadius: radius, startAngle: .pi * 1.6, endAngle: .pi * 1.72 + .pi)
func circle(center: CGPoint, withRadius radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat) {
let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 3.0
backView.layer.addSublayer(shapeLayer)
}