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Drawing something in CanvasView using SwiftUI


I am wondering if it's possible drawing something with CGContext and CanvasView in SwiftUI instead using UIKit, like this tutorial.

Do I have to integrate UIKit for doing that?


Solution

  • Do I have to integrate UIKit for doing that?

    SwiftUI does not provide access to CGContext, consider it as a descriptive model, so yes, you have to integrate UIKit via UIViewRepresentable for doing that.