I wrote a websocket server in go using https://github.com/gorilla/websocket. On the client the front-end team want's to use Socket.io, and is not working. With plain websockets everything works fine. I don't have a lot of knowledge about Socket.io, just what I read on internet, and I didn't found any decisive and recent answer.
Is there any possibility to make Socket.io to work with a normal websocket server?
Socket.IO Client Error: Timeout .
Socket.IO Client Code:
var token = "valid_token";
var socket = io(
'ws://localhost:6060',
{
transports: ['websocket'],
path: '/ws/dispatchers',
query: {
token: token
},
}
);
socket.on('connect_error', (error) => {
console.log("------connect_error------");
console.log(error);
});
socket.on('connect_timeout', (timeout) => {
console.log("------timeout-----");
console.log(timeout);
});
socket.on('connect', function(){
console.log("---------connect---------");
});
socket.on('event', function(data){
console.log(data)
});
socket.on('disconnect', function(){
console.log("---------disconnect---------")
});
socket.on('error', function(err){
console.log("--------error------------");
console.log(err)
});
socket.on('ping', () => {
console.log("--------ping------------");
});
socket.on('pong', (latency) => {
console.log("--------pong------------");
});
Backend Error: websocket: close 1005 (no status)
Backend code, is the same as:
https://github.com/gorilla/websocket/tree/master/examples/chat
From Socket.io Documentation
What Socket.IO is not Socket.IO is NOT a WebSocket implementation. Although Socket.IO indeed uses WebSocket as a transport when possible, it adds some metadata to each packet: the packet type, the namespace and the packet id when a message acknowledgement is needed. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a WebSocket server either. Please see the protocol specification here.