I'm wondering how to create a shadow with two different colours for an imageView. For example the top and left side has a different colour than the right and bottom side of the imageView.
To get different color shadows - one going up-left and one going down-right - on a UIImageView
, one approach would be:
UIView
CALayer
sublayers
This also makes it easy to add rounded corners.
Here is a sample class. It has @IBInspectable
properties to set the image, corner radius, shadow colors and shadow offsets. It is also marked @IBDesignable
so you can see how it looks while designing in Storyboard / Interface Builder:
@IBDesignable
class DoubleShadowRoundedImageView: UIView {
@IBInspectable var image: UIImage? = nil {
didSet {
imageLayer.contents = image?.cgImage
}
}
@IBInspectable var cornerRadius: CGFloat = 0.0
@IBInspectable var shad1X: CGFloat = 0.0
@IBInspectable var shad1Y: CGFloat = 0.0
@IBInspectable var shad2X: CGFloat = 0.0
@IBInspectable var shad2Y: CGFloat = 0.0
@IBInspectable var shad1Color: UIColor = UIColor.blue
@IBInspectable var shad2Color: UIColor = UIColor.red
var imageLayer: CALayer = CALayer()
var shadowLayer1: CALayer = CALayer()
var shadowLayer2: CALayer = CALayer()
var shape: UIBezierPath {
return UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
}
var shapeAsPath: CGPath {
return shape.cgPath
}
var shapeAsMask: CAShapeLayer {
let s = CAShapeLayer()
s.path = shapeAsPath
return s
}
override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
backgroundColor = .clear
self.layer.addSublayer(shadowLayer1)
self.layer.addSublayer(shadowLayer2)
self.layer.addSublayer(imageLayer)
imageLayer.frame = bounds
imageLayer.mask = shapeAsMask
shadowLayer1.frame = bounds
shadowLayer2.frame = bounds
shadowLayer1.shadowPath = (image == nil) ? nil : shapeAsPath
shadowLayer1.shadowOpacity = 0.80
shadowLayer2.shadowPath = (image == nil) ? nil : shapeAsPath
shadowLayer2.shadowOpacity = 0.80
shadowLayer1.shadowColor = shad1Color.cgColor
shadowLayer2.shadowColor = shad2Color.cgColor
shadowLayer1.shadowOffset = CGSize(width: shad1X, height: shad1Y)
shadowLayer2.shadowOffset = CGSize(width: shad2X, height: shad2Y)
}
}
You would probably want to change some of the default values, and you might want to add some additional properties (such as shadow opacity).
Example results: