I'm new to GL and wanted to create a tiled map as a self tuorial. I want to create a small (maybe 7 hexes wide / tall) hex map. My first thought was to just create a method to draw one hex and then just translate the appropriate offset and place the new hex. But this doesn't seem effcient. Any Idea's? Alos as a side question, how do I determine if a MotionEvent is with in the are of a given hex?