I am working on a small prototype in Three.js. I need to add a 3D JSON model to one of the faces of the cuboid. I can load the 3D model into the scene, but I couldn't able to add that model to the specific face of the cube.
Three.js script
boxGeometry = new THREE.BoxGeometry(25, 25, 90, 7, 7, 7);
var material = [
new THREE.MeshBasicMaterial({ color: "#000000", wireframe:true}),
new THREE.MeshBasicMaterial({ color: "#000000", wireframe:true}),
new THREE.MeshBasicMaterial({ color: "#000000", wireframe:true}),
new THREE.MeshBasicMaterial({ color: "#666699", wireframe:false}),
// load 3D truck model to the mesh here, instead of the image
new THREE.MeshBasicMaterial( { map: new THREE.TextureLoader().load( 'https://raw.githubusercontent.com/SatheeshKS10/MockRest/master/truck-front.png'), wireframe:false } ),
new THREE.MeshBasicMaterial({ color: "#000000", wireframe:true})
];
The full code can be found here
Hope this helps some one !!
As @Marquizzo mentioned we need to position / rotate the 3D object as required to place them on the exact position in the scene. Three.js offers many methods to parse different formats of 3D objects like - OBJLoader, GLTFLoader, etc.
Below is a simple example using OBJ loader.
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setTexturePath('/resources/');
mtlLoader.setPath('/resources/');
mtlLoader.load('3DModel.mtl', function(materials) { // this is optional to load material files !!
// we can skip this if we have only obj files for our 3D model
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath('/resources/');
objLoader.load('3DModel.obj', function(object3) {
object3.rotation.set(3.15, 1.55, 0);
object3.position.y = -25;
object3.position.z = 10;
object3.position.x = 0;
scene.add(object3); // Object is added to the scene.
});
});
In the above code snippet, first we will load the MTL file and then we will load the 3D model's OBJ file.
Next we will rotate & position the object to set it to the corresponding position.