I'm moving from unity to unreal and for week I’ve been trying to understand how to organize a project. The documentation Unity to UE4 indicates only primitive points like Update () is Tick(), Start() is BeginPlay() etc. I reviewed a bunch of videos, and read a lot of articles, but all this is either for beginners or without of context, so I still have no idea what to do. I have a few main questions that I can’t find the answer to, in general, if you explain to me I will be very grateful.
you can open Level Blueprint to access this level. also, you can create a new C++ class which inherits the LevelScriptActor class. and reparent current Level Blueprint to him. GameInstance serves for saving variables between levels.
first way, it's to store the script in the Persistence Level, while you will switching streaming levels. the second way, it's serialize your actors and restore them after. there are well ready to use solutions in the marketplace. also, you can read about Seamless Traveling with GetSeamlessTravelActorList method. it's more for multiplayer, but you can try to use it.
the same way, that in 1 and 2. but your interface shouldn't keep any states between levels.