I have a Go RPC server that serves client requests. A client requests work (or task) from the server and the server assigns a task to the client. The server expects workers (or clients) to finish any task within a time limit. Therefore a timeout event callback mechanism is required on the server-side.
Here is what I tried so far.
func (l *Listener) RequestHandler(request string, reply string) error {
// some other work
// ....
_timer := time.NewTimer(time.Second * 5) // timer for 2 seconds
go func() {
// simulates a client not replying case, with timeout of 2 sec
y := <-_timer.C
fmt.Println("TimeOut for client")
// revert state changes becasue of client fail
}()
// set reply
// update some states
return nil
}
In the above snippet for each request from a worker (or a client) the handler in the server-side starts a timer and a goroutine. The goroutine reverts the changes done by the handler function before sending a reply to the client.
Is there any way of creating a "set of timers" and blocking wait on the "set of timers" ? Further, whenever a timer expires the blocking wait wakes up and provides us with the timer handles. Depending on the timer type we can perform different expiry handler functions in the runtime.
I am trying to implement a similar mechanism in Go that we can implement in C++ with timerfd with epoll
.
Full code for the sample implementation of timers in Go. server.go and client.go.
I suggest you to explored the context package
it can be be done like this:
func main() {
c := context.Background()
wg := &sync.WaitGroup{}
f(c, wg)
wg.Wait()
}
func f(c context.Context, wg *sync.WaitGroup) {
c, _ = context.WithTimeout(c, 3*time.Second)
wg.Add(1)
go func(c context.Context) {
defer wg.Done()
select {
case <-c.Done():
fmt.Println("f() Done:", c.Err())
return
case r := <-time.After(5 * time.Second):
fmt.Println("f():", r)
}
}(c)
}
basically you initiate a base context and then derive other contexts from it, when a context is terminated, either by passing the time or a call to its close, it closes its Done channel and the Done channel of all the contexts that are derived from it.