I am working on an Electron app which uses NodeRT to show toast notifications in Windows 10. So far, I have got things working and a "ToastGeneric" notification shows up fine.
The app is expected to show a notification to the user when the app gets an incoming call.
A regular toast shows up fine:
However, if I add a scenario="incomingCall"
to the <toast>
, it messes up the UI.
I could not find any proper documentation on this behavior anywhere. I even tried using a code sample given by Microsoft, but that does not work either.
Any idea where is this going wrong?
Here is my toast payload:
<toast>
<visual>
<binding template='ToastGeneric'>
<text>%s</text>
<text>%s, %s</text>
<group>
<subgroup>
<text hint-style="base">52 attendees</text>
<text hint-style="captionSubtle">23 minute drive</text>
</subgroup>
<subgroup>
<text hint-style="captionSubtle" hint-align="right">1 Microsoft Way</text>
<text hint-style="captionSubtle" hint-align="right">Bellevue, WA 98008</text>
</subgroup>
</group>
</binding>
</visual>
<actions>
<action arguments = 'answer'
content = 'answer' />
<action arguments = 'ignore'
content = 'ignore' />
</actions>
</toast>
Based on the suggestion provided by @Richard Zhang, I tried out the template in Notifications Visualizer.
It produced the same messed up UI that I see happening through NodeRT. It seems that the incomingCall
scenario mandatorily requires the template to provide the two (or three, I don't remember exactly) buttons right after the body. And then a final row with Answer and Decline button.
It would have been really cool to be able to use that scenario, however, I had to go with the regular toast notification.