I have two programs, one that I've written and works as a pipe server and uses io completion ports . the other isn't written by me but it's open source and it uses libuv heavily for its async processing .
now I want to edit this program to add the pipe functionality through libuv and to be able to contact the server .
I can connect to the server using uv_pipe_connect
and I get the connect callback triggered , then I start reading with uv_read_start
which returns 0 (no error) so I expect the allocation callback and read callback get triggered once the server writes to the client .
however when the server writes some bytes and I receive a notification through iocp that an amount of bytes were written, the client doesn't receive anything and no any callbacks are invoked . And on closing the server process the read callback is invoked with error EOF
this is the libuv related code I'm using :
class IPipeListener;
class PipeClient
{
public:
PipeClient(IPipeListener* listener, const std::string& pipe_name);
~PipeClient();
void stop();
private:
static void onAllocBuff(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf);
static void onConnect(uv_connect_t *connect_req, int result);
static void onRead(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf);
static void onWrite(uv_write_t* req, int result);
// a pod structure used to read and write data
PipeCommand command;
IPipeListener* m_listener = nullptr;
uv_pipe_t m_pipe;
uv_connect_t m_connect;
uv_read_t read_req;
uv_write_t write_req;
};
PipeClient::PipeClient(IPipeListener* listener, const std::string& pipe_name)
{
if (!listener || pipe_name.empty())
return;
m_listener = listener;
uv_pipe_init(uv_default_loop(), &m_pipe, 1);
m_connect.data = this;
write_req.data = this;
read_req.data = this;
uv_pipe_connect(&m_connect, &m_pipe, pipe_name.c_str(), onConnect);
}
void PipeClient::onAllocBuff(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf)
{
MessageBoxA(0, "onAllocBuff", "onAllocBuff", 0);
auto pipe = static_cast<PipeClient*>(handle->data);
buf->base = reinterpret_cast<char*>(&pipe->command);
buf->len = sizeof(pipe->command);
}
void PipeClient::onConnect(uv_connect_t* connect_req, int result)
{
MessageBoxA(0, "onConnect", "onConnect", 0);
auto pipe = static_cast<PipeClient*>(connect_req->data);
if (result < 0)
{
pipe->command.code = PipeCommand::OpCode::Error;
pipe->m_listener->onPipeCommand(pipe->command);
return;
}
MessageBoxA(0, "starting read", "notify", 0);
int r = uv_read_start(connect_req->handle, onAllocBuff, onRead);
if (r != 0)
{
std::string err_msg = "failed to start reading with error : ";
err_msg += uv_err_name(r);
MessageBoxA(0, err_msg.c_str(), "error", 0);
}
}
void PipeClient::onRead(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf)
{
MessageBoxA(0, "onRead", "onRead", 0);
auto pipe = static_cast<PipeClient*>(stream->data);
uv_read_stop(stream);
if (nread < 0)
{
std::string err_msg = "failed to read with error : ";
err_msg += uv_err_name(nread);
MessageBoxA(0, err_msg.c_str(), "error", 0);
pipe->command.code = PipeCommand::OpCode::Error;
pipe->m_listener->onPipeCommand(pipe->command);
return;
}
pipe->m_listener->onPipeCommand(pipe->command);
uv_buf_t write_buff;
write_buff.base = reinterpret_cast<char*>(&pipe->command);
write_buff.len = sizeof(pipe->command);
uv_write(&pipe->write_req,
stream, &write_buff, 1, onWrite);
}
I had to set the ipc flag to 0 in uv_pipe_init
and set the data of m_pipe
to point to my PipeClient
class .
from here : https://github.com/libuv/libuv/blob/v1.x/src/win/pipe.c
I saw that the pipe reads writes aren't ordinary iocp reads writes if the ipc flag is set , instead the take another methods that I didn't want