How to convert HEX Color String to RGB or RBGA in Unreal Engine's Blueprint. For example: #f0f8ff to 240/248/255 RGB vector.
Thanks a lot.
Since the Blueprint API does not support Hex to RGB or RGB to Hex, but the regular FColor struct does, I'd suggest, you write yourself a wrapper for it in a UBlueprintFunctionLibrary.
I won't go into detail how to create one of these libraries, since you can find an easy tutorial in the Unreal Wiki. However, I may give you the code that will hopefully work:
part of the header:
/** Converts hex string to color. Supports formats RGB, RRGGBB, RRGGBBAA, RGB, #RRGGBB, #RRGGBBAA */
UFUNCTION(BlueprintCallable, Category="YourFunctionLibrary")
static FColor HexToColor(FString HexString);
/** Converts color to hex string */
UFUNCTION(BlueprintCallable, Category="YourFunctionLibrary")
static FString ColorToHex(FColor Color);
part of the compilation unit:
FColor YourFunctionLibrary::HexToColor(FString HexString)
{
return FColor::FromHex(HexString);
}
FString YourFunctionLibrary::ColorToHex(FColor Color)
{
return Color.ToHex();
}
Haven't tried it yet, but hope it works!