Having multiple classes doing many things, I am obliged to instantiate one of them, populate some properties and call a method. A sample would be having the below methods e.g.
public class Method100Response201
{
public string R1_01 { get; set; }
public void DoSpecialThing()
{ Console.WriteLine ("Something Blue..}"); }
}
public class Method100Response404
{
public string R2_01 { get; set; }
public void DoSpecialThing()
{ Console.WriteLine ("Something Old..}"); }
}
public class Method110Response200
{
public string R3_01 { get; set; }
public void DoSpecialThing()
{ Console.WriteLine ("Something New..}"); }
}
all of them inside Program class in the same namespace, where I have the mechanism to find out which Class I need:
static void Main(string[] args)
{
int[] MethodResponse = DoSomethingHere (23, "something", true);
string DerivedClassName = ResponseModel(MethodResponse[0], MethodResponse[1]);
Console.WriteLine (
"For method " + MethodResponse[0].ToString ()
+ " and response " + MethodResponse[1].ToString ()
+ " you must instantiate Class "
+ DerivedClassName);
Console.ReadKey ();
//how do I do this????
//const string objectToInstantiate = "MyProject.Domain.MyNewTestClass, MyTestProject";
//var objectType = Type.GetType (objectToInstantiate);
//dynamic instantiatedObject = Activator.CreateInstance (objectType) as ITestClass;
// set a property value
//instantiatedObject.Name = DerivedClassName;
// get a property value
//string name = instantiatedObject.Name;
// call a method - output "Something Blue.."
//Console.Write (instantiatedObject.DoSpecialThing ());
}
public static int[] DoSomethingHere (int param1, string param2, bool whatever)
{
int firstInt = 0; int secondInt = 0;
//
//lots of work here, I end up with method and selector..
//
firstInt = 100;
secondInt = 201;
return new int[] { firstInt, secondInt };
}
public static string ResponseModel(int method, int response)
{
string returnClass = String.Empty;
switch (method)
{
case 100:
if (response == 201)
{ Console.WriteLine ("Case 100,201"); returnClass = "Method100Response201"; }
else
{ Console.WriteLine ("Case 100,404"); returnClass = "Method100Response404"; }
break;
case 110:
Console.WriteLine ("Case 100,404"); returnClass = "Method110Response200";
break;
case 120:
// ...
break;
}
return returnClass;
}
I tried with something called Activator, I am no expert and this is really critical for me. Could someone please help me? (I left commented on some code I am trying to, based on published solutions here in SO. Thank you).
This technical called Reflection, that means call an instance from string. My calling class will be
public class Class1
{
public string Property { get; set; } = "I'm class1";
public void DoSpecialThings()
{
Console.WriteLine("Class1 does special things");
}
}
Next I create an instance in a static function, should put your all classes in a same namespace to easy control
public static dynamic GetClassFromString(string className)
{
var classAddress = $"NetCoreScripts.{className}";
Type type = GetType(classAddress);
// Check whether the class is existed?
if (type == null)
return null;
// Then create an instance
object instance = Activator.CreateInstance(type);
return instance;
}
And a GetType method
public static Type GetType(string strFullyQualifiedName)
{
Type type = Type.GetType(strFullyQualifiedName);
if (type != null)
return type;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
type = asm.GetType(strFullyQualifiedName);
if (type != null)
return type;
}
return null;
}
I use dynamic type to implement quickly, basically you can use interface for explicit coding.
static async Task Main(string[] args)
{
dynamic instance = GetClassFromString("Class1");
Console.WriteLine(instance.GetType().FullName); //NetCoreScripts.Class1
Console.WriteLine(instance.GetType().Name); //Class1
Console.WriteLine(instance.Property); //I'm class1
instance.Property = "Class1 has been changed";
Console.WriteLine(instance.Property); //Class1 has been changed
instance.DoSpecialThings(); // Class1 does special things
}