I've been trying to render this model in ARKit: https://free3d.com/3d-model/traditional-ceiling-light-485.html. I have OBJ/MTL files for both the on and off version of the light. When I render them in Blender, they look like this:
When I drop them into my ARKit test app, however, they look like this:
In Blender, you can clearly see that the "on" version of the light is kind of glowing whereas in ARKit both models look exactly the same. I'm guessing that the MTL file contains something that ARKit does not support. The MTL on the "on" version is as follows:
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 19.03.2018 16:33:20
newmtl Traditional_Ceiling_Light_Metal
Ns 100.000000
Ni 15.000000
d 1.000000
Tr 0.000000
Tf 1.000000 1.000000 1.000000
illum 2
Ka 0.588000 0.588000 0.588000
Kd 0.500000 0.500000 0.500000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
map_Ka Traditional_Ceiling_Light_Visual_Diffuse.png
map_Kd Traditional_Ceiling_Light_Visual_Diffuse.png
map_Ks Traditional_Ceiling_Light_Visual_Specular.png
map_bump Traditional_Ceiling_Light_Visual_Normal.png
bump Traditional_Ceiling_Light_Visual_Normal.png
newmtl Traditional_Ceiling_Light_Glass
Ns 100.000000
Ni 1.600000
d 1.000000
Tr 0.000000
Tf 1.000000 1.000000 1.000000
illum 2
Ka 0.588000 0.588000 0.588000
Kd 0.500000 0.500000 0.500000
Ks 0.000000 0.000000 0.000000
Ke 7.500000 7.500000 7.500000
map_Ka Traditional_Ceiling_Light_Visual_Diffuse.png
map_Kd Traditional_Ceiling_Light_Visual_Diffuse.png
map_Ks Traditional_Ceiling_Light_Visual_Specular.png
map_Ke Traditional_Ceiling_Light_Visual_Emissive.png
map_bump Traditional_Ceiling_Light_Visual_Normal.png
bump Traditional_Ceiling_Light_Visual_Normal.png
newmtl Traditional_Ceiling_Light
Ns 100.000000
Ni 1.600000
d 1.000000
Tr 0.000000
Tf 1.000000 1.000000 1.000000
illum 2
Ka 0.588000 0.588000 0.588000
Kd 0.500000 0.500000 0.500000
Ks 0.000000 0.000000 0.000000
Ke 7.500000 7.500000 7.500000
map_Ka Traditional_Ceiling_Light_Visual_Diffuse.png
map_Kd Traditional_Ceiling_Light_Visual_Diffuse.png
map_Ks Traditional_Ceiling_Light_Visual_Specular.png
map_Ke Traditional_Ceiling_Light_Visual_Emissive.png
map_bump Traditional_Ceiling_Light_Visual_Normal.png
bump Traditional_Ceiling_Light_Visual_Normal.png
Is it simply the case that ARKit can't render this model properly?
Looks like there is no light in your scene (or lighting environment) but it's hard to tell from your picture.
Make sure both assets have PBR materials and to get the best results, go through every single one of them. Pay close attention to the emission
property, as obj files usually have them on white/clear grey. this is what will make the difference between the 2 objects. In fact, you only need to change the emissive property for 1 material to go from OFF to ON.