im trying to do a std::tread so i already watch some tutorial but when i do the same thing (i think) it doesnt compile.
this is my Network_ class, the "receiveFromServer" member function should be the threaded one.
class Network_ {
public:
bool errorInfo(sf::Socket::Status status) {
switch (status)
{
case sf::Socket::Done:
return true;
break;
case sf::Socket::NotReady:
std::cout << "The socket is not ready to send / receive data yet." << std::endl;
return false;
break;
case sf::Socket::Partial:
std::cout << "The socket sent a part of the data." << std::endl;
return false;
break;
case sf::Socket::Disconnected:
std::cout << "The socket has been disconnected." << std::endl;
return false;
break;
case sf::Socket::Error:
std::cout << "An unexpected error happened." << std::endl;
return false;
break;
default:
return false;
break;
}
}
void receiveFromServer(sf::RenderWindow &RW) {
sf::Packet packet;
std::string string;
while (RW.isOpen())
if (_selector.wait() && _selector.isReady(_socket)) {
if (errorInfo(_socket.receive(packet))) {
packet >> string;
packet.clear();
std::cout << string << std::endl;
}
}
else
RW.close();
}
private:
sf::SocketSelector _selector;
sf::TcpSocket _socket;
and this is a part of my main
Network_ network;
if (network.connectToServer(ip, port)) {
Window_ window;
sf::RenderWindow *RW = window.create_window("test", 10);
std::thread receiveThread(&Network_::receiveFromServer, &network, std::ref(RW));
return gameLoop(*RW);
}
and i got this error static assertion failed: std::thread arguments must be invocable after conversion to rvalues
with a lot of sh*t underneath.
can someone help me please ? thanks :)
Your receiveFromServer
function expects a reference to a sf::RenderWindow
, but you are passing a sf::RenderWindow*&
.
There are several solutions here.
Pass by value since it's just a pointer
void receiveFromServer(sf::RenderWindow* RW) // sf::RenderWindow* instead of sf::RenderWidnow&
{ /* ... */}
std::thread receiveThread(&Network_::receiveFromServer, &network, RW); // pass by value
Pass by reference - quite useless
void receiveFromServer(sf::RenderWindow*& RW) // sf::RenderWindow*& instead of sf::RenderWidnow&
{ /* ... */}
std::thread receiveThread(&Network_::receiveFromServer, &network, std::ref(RW)); // pass by reference
Pass by reference without changing your functions
void receiveFromServer(sf::RenderWindow& RW) // no change
{ /* ... */}
std::thread receiveThread(&Network_::receiveFromServer, &network, std::ref(*RW)); // dereference and pass by reference