I've got an After Effects Scripting question, but I'm not sure it will be resolved with AE knowledge, maybe more with standalone development.
I want to launch an external process from After Effects, actually I want to launch a render of the openned AEP file with the aerender.exe provided with After Effects while keeping it usable.
var projectFile = app.project.file;
var aeRender = "C:\\Program Files\\Adobe\\Adobe After Effects CC 2018\\Support Files\\aerender.exe";
var myCommand = "-project" + " " + projectFile.fsName;
system.callSystem("cmd /c \""+aeRender+"\"" + " " + myCommand);
So I wrote this simple JSX code and it works, it renders the scene render queue properly. But After Effects is freezing, it waits for the end of the process. I want it to stay usable.
So I tried to write a .cmd file and launch it with AE system.callSystem and I got the same problem, I tried to go through an .exe file (compiled from a simple python with pyInstaller), same problem :
import sys
import subprocess
arg = sys.argv
pythonadress = arg[0]
aeRender = arg[1]
projectFileFSname = arg[2]
myCommand = "-project" + " " +projectFileFSname
callSystem = "cmd /c \""+aeRender +"\"" + " " + myCommand
subprocess.run(callSystem)
I even tried with "cmd /c start ", and it seems to be worse as After Effects continue freezing after the process is completed.
Is there a way to make AE believe the process is complete while it's actually not ?
Any help would be very apreciated !
system.callSystem()
will freeze the script's execution so instead, you can dynamically create a .bat file and run it with .execute()
.
Here's a sample .js:
var path = {
"join": function ()
{
if (arguments.length === 0) return null;
var args = [];
for (var i = 0, iLen = arguments.length; i < iLen; i++)
{
args.push(arguments[i]);
}
return args.join(String($.os.toLowerCase().indexOf('win') > -1 ? '\\' : '/'));
}
};
if (app.project.file !== null && app.project.renderQueue.numItems > 0)
{
var
// aeRenderPath = path.join(new File($._ADBE_LIBS_CORE.getHostAppPathViaBridgeTalk()).parent.fsName, 'aerender.exe'), // works only in CC 2018 and earlier
aeRenderPath = path.join(new File(BridgeTalk.getAppPath(BridgeTalk.appName)).parent.fsName, 'aerender.exe'),
batFile = new File(path.join(new File($.fileName).parent.fsName, 'render.bat')),
batFileContent = [
'"' + aeRenderPath + '"',
"-project",
'"' + app.project.file.fsName + '"'
];
batFile.open('w', undefined, undefined);
batFile.encoding = 'UTF-8';
batFile.lineFeed = 'Unix';
batFile.write(batFileContent.join(' '));
batFile.close();
// system.callSystem('explorer ' + batFile.fsName);
batFile.execute();
$.sleep(1000); // Delay the script so that the .bat file can be executed before it's being deleted
batFile.remove();
}
You can, of course, develop it further and make it OSX compatible, add more features to it .etc, but this is the main idea.
Here's a list with all the aerender options (if you don't already know them): https://helpx.adobe.com/after-effects/using/automated-rendering-network-rendering.html
Btw, $._ADBE_LIBS_CORE.getHostAppPathViaBridgeTalk()
will get you the "AfterFX.exe" file path so you can get the "aerender.exe" path easier this way.
EDIT: $._ADBE_LIBS_CORE
was removed in CC2019 so you can use BridgeTalk
directly instead for CC 2019 and above.