I have a question. Can I create glasspane in body MousePressed ? If yes anyone can write me how? I mean that I press mouse button and glass pane is visible and I can painting on him.
EDIT
Ok I have now what I want. My glass pane is creating when I click mouse button and disapear when I release this button. Now I have another question. Where I should create my painting method. I want draw rectangle on this glasss pane using mouse dragged. Where I must implement paint method? In other class or in this events? I implement one my try paint function but I don't know if this is good way. This is my code:
public class Selection extends JPanel
{
static Point startPoint;
public static void GUI()
{
final JFrame frame = new JFrame();
JPanel panel = new JPanel();
JButton button = new JButton("Select");
final JPanel glassPane = new JPanel();
frame.setSize(400, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.add(button);
glassPane.setOpaque(false);
frame.add(panel);
frame.setGlassPane(glassPane);
glassPane.addMouseListener(new MouseAdapter()
{
@Override
public void mousePressed(MouseEvent e)
{
super.mousePressed(e);
System.out.println("f.getGlassPane() mousePressed");
if(e.getButton() == MouseEvent.BUTTON1)
frame.getGlassPane().setVisible(true);
startPoint=e.getPoint();
Graphics2D g = null;
Graphics2D g2 = (Graphics2D) g;
Rectangle2D rect = new Rectangle2D.Double();
rect.setFrameFromDiagonal(e.getPoint().x, e.getPoint().y,startPoint.x, startPoint.y);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5F));
g2.setColor(Color.BLUE);
g2.fill(rect);
g2.draw(rect);
}
});
glassPane.addMouseMotionListener(new MouseMotionListener() {
@Override
public void mouseDragged(MouseEvent e)
{
}
@Override
public void mouseMoved(MouseEvent e) {
// TODO Auto-generated method stub
}
});
frame.addMouseListener(new MouseAdapter()
{
@Override
public void mousePressed(MouseEvent e)
{
super.mousePressed(e);
if(e.getButton() == MouseEvent.BUTTON1)
frame.getGlassPane().setVisible(true);
}
public void mouseReleased(MouseEvent e)
{
frame.getGlassPane().setVisible(false);
}
});
frame.setVisible(true);
}
int x1, x2, y1,y2;
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.drawRect(x1,y1, x2, y2);
}
public static void main(String[] args)
{
GUI();
}
}
Hi please check out my answer to some other question where I present a way in which a glass pane can be used to simulated dialog behaviour. There you have shown how to show it and hide it on mouse click in my case right mouse click. This example should get you started nicely.