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javaandroidandroid-ndkjava-native-interface

Calculate pixel from bitmap using ndk


How can I calculate total amount of transparent color from a given bitmap using ndk

Java code:

    static {
    System.loadLibrary("bitmap-processing");
}

public native void calculatePixel(Bitmap bitmap);

Cpp code

extern "C" JNIEXPORT jobject JNICALL
Java_com_example_myapplication_CustomLayout_calculatePixel(JNIEnv *env, jobject thiz,
                                                       jobject bitmap) {
uint8_t *bitmapPixel;

AndroidBitmapInfo info;

if (AndroidBitmap_getInfo(env, bitmap, &info) < 0) {
    __android_log_print(ANDROID_LOG_INFO, "bitmap-processing", "ret valude = %d",
                        AndroidBitmap_getInfo(env, bitmap, &info));
    return NULL;
}

if ((AndroidBitmap_lockPixels(env, bitmap, static_cast<void **>((void *) bitmapPixel))) < 0){
    __android_log_print(ANDROID_LOG_INFO, "bitmap-processing", "Bitmap type error");
    return NULL;
}

struct pixel { uint8_t r, g, b, a; };
uint32_t num_transparent = 0;
for (int y = 0; y < info.height; y++) {
    pixel* row = (pixel *)(bitmapPixel + y * info.stride);
    for (int x = 0; x < info.width; x++) {
        const pixel& p = row[x];
        if (p.a == 0)
            num_transparent++;
    }
}

float proportion_transparent = float(num_transparent) / (info.width * info.height);

__android_log_print(ANDROID_LOG_INFO, "Bitmap-processing", "Transparent value : %f", proportion_transparent);

AndroidBitmap_unlockPixels(env, bitmap);
return nullptr;
}

As I am new to ndk trying out image processing

You can even rewrite the whole code


Solution

  • Since your pixel format is RGBA8888, every fourth byte contains its alpha value. We can thus walk the bitmap line by line (where every line is info->stride bytes long), and there are info->height lines.

    uint8_t* bitmapPixel;
    if ((AndroidBitmap_lockPixels(env, bitmap, (void **)&bitmapPixel)) < 0){
        __android_log_print(ANDROID_LOG_INFO, "bitmap-processing", "Bitmap type error");
        return NULL;
    }
    
    struct pixel { uint8_t r, g, b, a; };
    uint32_t num_transparent = 0;
    for (int y = 0; y < info->height; y++) {
        pixel* row = (pixel *)(bitmapPixel + y * info->stride);
        for (int x = 0; x < info->width; x++) {
            const pixel& p = row[x];
            if (p.a == 0)
                num_transparent++;
        }
    }
    
    float proportion_transparent = float(num_transparent) / (info->width * info->height);
    

    Don't forget to AndroidBitmap_unlockPixels when you're done!