I'm trying to capture swipe gestures on the entire screen of my application. The idea is to have these dispatch actions that other services can listen to, in this case a router for navigation purposes.
Because I only want these listeners in one place I tried attaching them to the body or to a div covering the screen of my app. Both methods don't work as I want.
<div (swipeleft)="swipeLeft()" (swiperight)="swipeRight()" class="touch"></div>
swipeLeft() {
this.store.dispatch(UserActions.swipeLeft());
}
The problem with a touch layer should have been obvious in retrospect: it covers the screen and thus the rest of the app. Setting pointer-events: none;
to reach the rest of the app breaks the swipe detection.
const mc = new Hammer(document.querySelector('body'));
mc.on('swipeleft swiperight', (ev) => {
console.log(ev.type);
// this.store.dispatch(UserActions.swipeLeft());
});
The problem with attaching it here is that it only seems to register swipes on certain elements like app-root
and a status-bar that I have but not on my router-outlet nor a toolbar in the bottom that holds some buttons.
So, how do I capture swipes on my entire application?
I've tried to create a snippet to reproduce the problem, but without Angular components it pretty much behaves as I hoped my app would. Similar behavior as my problem can be observed though when trying to swipe from around the button margins in the snippet.
const touchLayer = document.getElementById('touch');
const body = document.querySelector('body');
const mc = new Hammer(body);
mc.on("swipeleft swiperight", function(ev) {
touchLayer.textContent = ev.type + " gesture detected.";
});
#touch,
#myApp {
position: fixed;
height: 300px;
width: 100%;
}
#myApp {
background: repeating-linear-gradient(-55deg, #666, #666 10px, #333 10px, #333 20px);
opacity: .5;
}
#touch {
background: cyan;
text-align: center;
font: 30px/300px Helvetica, Arial, sans-serif;
opacity: .5;
}
.card {
width: 200px;
height: 100px;
background: red;
position: relative;
margin: 1em;
}
button {
margin: 2em;
right: 0;
bottom: 0;
position: absolute;
}
<script src="https://hammerjs.github.io/dist/hammer.js"></script>
<!-- Tried putting this on top, blocking the screen -->
<div id="touch"></div>
<div id="myApp">
<div class="card">
<button onclick="alert('test')">Button!</button>
</div>
<div class="card">
<button onclick="alert('test')">Button!</button>
</div>
</div>
When you want to add Hammer to an Angular 8 application, you need as provider HAMMER_GESTURE_CONFIG and use class HammerGestureConfig
providers: [
{
provide: HAMMER_GESTURE_CONFIG,
useClass: HammerGestureConfig
}
]
Well, if you want use another class thar override some propertie -e.g. you want to swipe in all direction-, you create a class that extends HammerGestureConfig and use this class in the provider
export class MyHammerConfig extends HammerGestureConfig {
overrides = <any>{
swipe: { direction: Hammer.DIRECTION_ALL }
};
}
// And use as provider
providers: [
{
provide: HAMMER_GESTURE_CONFIG,
useClass: MyHammerConfig
}
]
In your app, you can use fromEvent rxjs
const hammerConfig = new HammerGestureConfig()
//or if you use another class as provider:
// const hammerConfig=new MyHammerConfig()
const hammer=hammerConfig.buildHammer(document.documentElement)
fromEvent(hammer, "swipe").pipe(
takeWhile(()=>this.alive))
.subscribe((res: any) => {
console.log(res.deltaX);
});
see an example in stackblitz
(*)I put a pipe takeWhile to remark the necesary unsubscribe