I try loading a model from a .glb
file (Blender)
doing the following:
private FloatBuffer bufferXYZ;
ByteBuffer glb_bb;
...
byte[] bytes = new byte[vertexXYZ_BufferLen];
glb_bb.get(bytes, 0, bytes.length);
ByteBuffer buffer = ByteBuffer.allocateDirect(bytes.length).order(ByteOrder.nativeOrder());
buffer.position(0);
buffer.put(bytes);
bufferXYZ = buffer.asFloatBuffer();
buffer.rewind();
bufferXYZ = ((ByteBuffer) buffer.rewind()).asFloatBuffer();
but I can’t get the correct coordinates in bufferXYZ
and something similar to the coordinates can only be obtained by sorting ByteOrder.BIG_ENDIAN (the documentation says LITTLE_ENDIAN)
how to correctly load a BIN section into a Floatbuffer for OpenGLES20
Thanks understood. it was necessary to shift the starting point of reading even after the word BIN.