I am trying to run the following pytho pygame code from this tutorial https://opensource.com/article/17/12/game-python-add-a-player.
After correcting the indentation as I posted on this question 'Player' object has no attribute 'rect I tried to run the python code below followed by the file tree in the local folder called images
as shown below.
But I can't see hero.png in the game. I try also Pygame player sprite not appearing .
folder images:
stage.png: https://i.sstatic.net/Tmyok.jpg hero.png: https://opengameart.org/sites/default/files/spellun-sprite.png
My code:
import pygame # load pygame keywords
import sys # let python use your file system
import os # help python identify your OS
'''
Create class for player
'''
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.images = []
img = pygame.image.load(os.path.join('images','hero.png')).convert()
self.images.append(img)
self.image = self.images[0]
self.rect.x = 40
self.rect.y = 30
#cria a classe para o player
'''
Objects
'''
# put Python classes and functions here
'''
Setup
'''
worldx = 260
worldy = 220
fps = 40 # frame rate
ani = 4 # animation cycles
clock = pygame.time.Clock()
pygame.init()
#BUG REMOVIDO: BUG É ".convert()" da linha "backdrop = pygame.image.load(os.path.join('images','stage.png').convert())"
world = pygame.display.set_mode([worldx,worldy])
backdrop = pygame.image.load(os.path.join('images','stage.png'))
backdropbox = world.get_rect()
BLUE = (25,25,200)
BLACK = (23,23,23 )
WHITE = (254,254,254)
main = True
# put run-once code here
'''
Main Loop
'''
while main == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit()
main = False
if event.type == pygame.KEYDOWN:
if event.key == ord('q'):
pygame.quit()
sys.exit()
main = False
world.blit(backdrop, backdropbox)
# put game loop here
pygame.display.flip()
clock.tick(fps)
You have to add the attribute .rect
to Player
:
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.images = []
img = pygame.image.load(os.path.join('images','hero.png')).convert()
self.images.append(img)
self.image = self.images[0]
self.rect = self.image.get_rect() # <----
self.rect.x = 40
self.rect.y = 30
Create an instance of Player. Create a pygame.sprite.Group
and add
palyer
:
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
Use draw()
to draw all the Sprites in the Group. draw
makes use of the image
and rect
attributes of the Sprites, to draw all the Sprites in the Group:
all_sprites.draw(world)
Respect the Indentation:
while main == True:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit()
main = False
if event.type == pygame.KEYDOWN:
if event.key == ord('q'):
pygame.quit()
sys.exit()
main = False
# draw background
world.blit(backdrop, backdropbox)
# draw scene
all_sprites.draw(world)
# update display
pygame.display.flip()
clock.tick(fps)