what would be the equivalent of a transition Patch in Reactive script? I would like to tween a color from say 0,0,0,1 to 1,1,1,1 in RGBA. I know ho to animate a single value as alpha, like this:
const timeDriver = Animation.timeDriver(timeDriverParameters);
const alphaSampler = Animation.samplers.linear(1, 0);
const alphaAnimation = Animation.animate(timeDriver, alphaSampler);
mymaterial.opacity = alphaAnimation;
Using visual patches you can use a Transform Patch to link a Vector3 to an animation progress. I cannot find something like this anywhere in the docs for reactive script. anyone can tell me?
Thank you!
you need to look at ShaderModule. Find the material by name, and then you can use setTexture.
const R = require('Reactive');
const A = require('Animation');
const S = require('Shaders');
const Materials = require('Materials');
const material = Materials.get('matName');
const driver = A.timeDriver({ durationMilliseconds : 1000});
const sampler = A.samplers.linear(
[1, 1, 1, 1],
[0, 0, 0, 1]
);
const colorAnimation = A.animate(
driver,
sampler
);
material.setTexture(
R.pack4(
colorAnimation.get(0),
colorAnimation.get(1),
colorAnimation.get(2),
colorAnimation.get(3)
),
{textureSlotName: S.DefaultMaterialTextures.DIFFUSE}
);
Here i've used ArrayOfScalarSamplers, but it's not crucial.