I'm building a care simulation in Golang and I have bumped into a deadlock issue. Goroutines are used to represent each racer. The idea is that once a racer has reached the goal, a channel is used to communicate which racer has won. Can anyone spot my error?
package main
import (
"fmt"
"math/rand"
"strconv"
"sync"
"time"
)
var wg sync.WaitGroup
var counter Counter
var tracks Tracks
var winner chan int
func newCounter(size int) Counter {
return Counter{racers: make([]int, size+1)} // not using the zero'th index
}
func newTracks(size int) Tracks {
return Tracks{racers: make([]string, size+1)}
}
func incrementCounter(n int) {
counter.racers[n]++
}
func equalCounter() bool {
rv := true
for i, _ := range counter.racers {
if counter.racers[0] != counter.racers[i] {
rv = false
break
}
}
return rv
}
func smallerCounter(racerNumber int) bool {
var rv bool
for v := range counter.racers {
if counter.racers[racerNumber] < v {
rv = true
} else {
rv = false
}
}
return rv
}
func checkCounter(racerNumber int) bool {
var rv bool
if equalCounter() || smallerCounter(racerNumber) {
rv = true
} else {
rv = false
}
return rv
}
func racer(racerNum int) {
steps := rand.Intn(5) + 1
distance := 0
goal := 100
if checkCounter(racerNum) {
for j := distance; distance < goal; j++ {
for i := 0; i < steps; i++ {
tracks.racers[racerNum] += "x"
}
distance += steps
duration := rand.Int31n(200)
time.Sleep(time.Duration(duration) * time.Millisecond)
fmt.Println(tracks.racers[racerNum] + "[" + strconv.Itoa(racerNum) + "]")
}
incrementCounter(racerNum)
}
if distance >= goal {
winner <- racerNum
close(winner)
}
wg.Done()
}
func main() {
racers := 5
counter = newCounter(racers)
tracks = newTracks(racers)
for i := 1; i <= racers; i++ {
wg.Add(1)
go racer(i)
}
wg.Wait()
fmt.Print("Winner is:")
fmt.Print(<-winner)
}
type Counter struct {
racers []int
}
type Tracks struct {
racers []string
}
The code is also running here:
Deadlock because:
wg.Done()
never runswg.Done()
run (chicken/egg problem)Quick fix, make results channel buffered and the size of all total writes:
winner = make(chan int, racers)
https://play.golang.org/p/sbHfOr9YS_z
Channel will have all the runner-up results in the channel queue too.
If you only care about the winner, there are more efficient ways to cater to just that scenario e.g. create a referee
go-routine to watch for first write (winner) to results channel, then cancel the race context (each racer watches for context cancelation and will abandon their task once a single winner has been declared)