I am trying to apply a texture to my 3D model with Three JS. I tried a lot of ways from the Three JS Examples but for any reasons nothing is working.
Here is how I apply the texture to my model:
//LOADING TEXTURE
var textureLoader = new THREE.TextureLoader();
var diffuse = textureLoader.load( "models/Carbon.png" );
diffuse.encoding = THREE.sRGBEncoding;
diffuse.wrapS = THREE.RepeatWrapping;
diffuse.wrapT = THREE.RepeatWrapping;
diffuse.repeat.x = 1;
diffuse.repeat.y = 1;
var normalMap = textureLoader.load( "models/Carbon_Normal.png" );
normalMap.wrapS = THREE.RepeatWrapping;
normalMap.wrapT = THREE.RepeatWrapping;
var material = new THREE.MeshPhysicalMaterial({
roughness: 0.5,
clearcoat: 1.0,
clearcoatRoughness: 0.1,
map: diffuse,
normalMap: normalMap
});
// LOADING MODEL
var loader = new THREE.GLTFLoader();
loader.load("models/stairs.gltf", function(gltf){
model = gltf.scene
model.traverse((newModel) => {
if (newModel.isMesh){
newModel.material = material;
newModel.castShadow = true;
newModel.receiveShadow = true;
}
});
scene.add(model);
});
I appreciate any help!
When loading a texture for a glTF
model, you have to set Texture.flipY
to false
to satisfy the uv convention of glTF
.
diffuse.flipY = false;
normalMap.flipY = false;
Besides, you always have to ensure that your model has texture coordinates. You can do this by checking if the geometries of your meshes have an uv
attribute. If this attribute is missing, I suggest you generate texture coordinates in a DCC tool like Blender.
three.js R112