I have a question about how to set the size of UIImageView based on iPhone's display size dynamically.
If the size of a display of iPhone decreases, I want to make the size of UIImageView decreased proportionally.
I'm setting lowerThumbImageView and upperThumbImageView like below for now.
override init(frame: CGRect) {
super.init(frame: frame)
trackLayer.rangeSlider = self
// contentsScale: CGFloat - The scale factor applied to the layer.
// scale: CGFloat - The natural scale factor associated with the screen.
trackLayer.contentsScale = UIScreen.main.scale
// UIControl -> UIView -> layer
layer.addSublayer(trackLayer)
lowerThumbImageView.image = thumbImageA
addSubview(lowerThumbImageView)
upperThumbImageView.image = thumbImageB
addSubview(upperThumbImageView)
}
// 1
private func updateLayerFrames() {
// insetBy(dx:dy:) - Returns a rectangle that is smaller or larger
// than the source rectangle, with the same center point.
trackLayer.frame = bounds.insetBy(dx: 0.0, dy: bounds.height / 3)
trackLayer.setNeedsDisplay()
lowerThumbImageView.frame = CGRect(origin: thumbOriginForValue(lowerValue),
size: thumbImageA.size)
upperThumbImageView.frame = CGRect(origin: thumbOriginForValue(upperValue),
size: thumbImageB.size)
CATransaction.begin()
CATransaction.setDisableActions(true)
CATransaction.commit()
}
// 2
func positionForValue(_ value: CGFloat) -> CGFloat {
return bounds.width * value
}
// 3
private func thumbOriginForValue(_ value: CGFloat) -> CGPoint {
let x = positionForValue(value) - thumbImageA.size.width / 2.0
return CGPoint(x: x, y: (bounds.height * 0.001 - thumbImageA.size.height) / 2.0)
}
Could you give me your advice?
Thanks for reading.
You can set size of UIImageView proportional to any other View. Here are the steps to do it using Interface Builder Autolayout Constraints.