i was making a cosmos os project and want to make a mouse cursor but it continue crashing before run
canvas = FullScreenCanvas.GetFullScreenCanvas();
canvas.Clear(System.Drawing.Color.Aqua);
Sys.MouseManager.ScreenWidth = (uint)canvas.Mode.Columns;
Sys.MouseManager.ScreenHeight = (uint)canvas.Mode.Rows;
Pen pen = new Pen(System.Drawing.Color.Red);
uint X = Sys.MouseManager.X;
uint Y = Sys.MouseManager.Y;
canvas.DrawLine(pen, X, Y, X + 5, Y);
canvas.DrawLine(pen, X, Y, X, Y - 5);
canvas.DrawLine(pen, X, Y, X + 5, Y - 5);
}
i expect it to run and have a cursor but it crash before it run
The issue isn't with the mouse manager.
I don't know what's bothering Cosmos but this is how you fix it:
try
{
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
Sys.MouseManager.ScreenWidth = (uint)canvas.Mode.Columns;
Sys.MouseManager.ScreenHeight = (uint)canvas.Mode.Rows;
Pen pen = new Pen(Color.Red);
int X = (int)Sys.MouseManager.X;
int Y = (int)Sys.MouseManager.Y;
canvas.DrawLine(pen, X, Y, X + 5, Y);
canvas.DrawLine(pen, X, Y, X, Y - 5);
canvas.DrawLine(pen, X, Y, X + 5, Y - 5);
}
catch (Exception ex)
{
System.Console.WriteLine(ex.Message);
}
hope it works for you : )