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spark-ar-studio

Can I create or fake a second camera inside the scene in Spark AR Studio


I'm looking for a way to "mirror" or create an internal 3D camera in the scene, I'm attempting to rebuild a scene I've made using threejs (hollowsights.org/heads) and I'm looking for a way to "render" a texture that is based on the device camera input and 3d elements I add to the scene.

Thanks, nir


Solution

  • Create a nullObject

    enter image description here

    Then drag it down to empty space, it calls worldSpace.

    enter image description here

    So put all your scene inside this nullObject and it should work. Also you need to use a device with gyroscope. This will turn on DeviceMotion capability.