I'm looking for a way to "mirror" or create an internal 3D camera in the scene, I'm attempting to rebuild a scene I've made using threejs (hollowsights.org/heads) and I'm looking for a way to "render" a texture that is based on the device camera input and 3d elements I add to the scene.
Thanks, nir
Create a nullObject
Then drag it down to empty space, it calls worldSpace.
So put all your scene inside this nullObject and it should work. Also you need to use a device with gyroscope. This will turn on DeviceMotion capability.