Is it possible to call the function
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Window");
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(mouseMovement); //check for mousemovement
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
inside a button click event ? where display,keyboard etc are different functions
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
main(); -------(Not sure of syntax)
}
I got it. Just had to create a class the call the function as an object in the button click event and it was working as I wanted. Thanks for the help anyways
Just declared a class in the header file
class foo
{
public:
foo();
~foo();
int main(int argc, char **argv);
};
Defined the main function in the .cpp as
foo::foo()
{
}
foo::~foo()
{
}
- - - - - - - - - - - - - - - - - -
------Other functions here-----
- - - - - - - - - - - - - - - - - -
//main function
int foo::main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
-------------
----------
glutMainLoop();
return 0;
}
And finally call it in the button click event
private: System::Void btn_Load_Click(System::Object^ sender, System::EventArgs^ e)
{
foo Objct;
int Arg1;
char** Arg2;
int functn = Objct.main(Arg1, Arg2);
}