I tired implementing a simple zoom in/out using the glutMouseWheelFunc
in VC++. I am able to achieve the zooming in/out but while doing so, the axes(GLlines) tend to disappear after zooming more than a certain level.
Am using the glutMouseWheelFunc
to increase/decrease z- axis value in glTranslatef
.
I have defined 'z' of glTranslatef
for as camera distance:
float cDist= 30.0f; // camera distance
Then used it in glTranslatef as,
glTranslatef(0.0f, 0.0f, -cDist);
in display function below.
void display(void) {
glClearColor(0.0, 0.0, 0.0, 1.0); //clear the screen to black
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//clear the color buffer and the depth buffer
enable();
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -cDist);
glRotatef(xrot, 1.0, 0.0, 0.0);
---------------
glBegin(GL_LINES);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-500, 0, 0);
glVertex3f(500, 0, 0);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0, -500, 0);
glVertex3f(0, 500, 0);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0, 0, -500);
glVertex3f(0, 0, 500);
glTranslated(-xpos, 0.0f, -zpos); //translate the screento the position of our camera
glColor3f(1.0f, 1.0f, 1.0f);
glutSwapBuffers();
}
Afterwards, I defined wheelfunc as,
void mouseWheel(int button, int dir, int x, int y)
{
if (dir > 0)
{
cDist = cDist++;
}
else
{
cDist= cDist--;
}
return;
}
and called it in main function with glutMouseWheelFunc(mouseWheel);
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Window");
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(mouseMovement);
glutMouseWheelFunc(mouseWheel);---- here
-----
---
glutMainLoop();
return 0;
}
Is this approach of zooming in proper? if not, what could be the alternative ? Also how can I define axes(lines I drew) to full extent of the screen?
thanks for the help. Seems like I missed up setting up proper depth value for gluPerspective
. Once I increased the depth value, zoom out/in was working fine