I am making a drum machine app, which requires playing back short samples in a sequence. I would like to continue the sequence playing with the app closed.
I've followed the standard process for enabling background audio and data processing capabilities, but I need a suitable timer with at least second granularity that will trigger in the background.
What timer can I use with the app closed?
Here's some example code I want to continue playing:
UPDATED WITH SOLUTION
class ViewController: UIViewController {
var player: AVAudioPlayer? = nil
var silence: AVAudioPlayer? = nil // SOLUTION
override func viewDidLoad() {
super.viewDidLoad()
let bass = Bundle.main.bundlePath + "/bd.mp3"
let backing = Bundle.main.bundlePath + "/silence.mp3" // SOLUTION
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: []) // SOLUTION
try AVAudioSession.sharedInstance().setActive(true) // SOLUTION
player = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: bass))
silence = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: backing)) // SOLUTION
} catch {
print(error)
}
Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(beat), userInfo: nil, repeats: true)
silence?.numberOfLoops = -1 // Infinite // SOLUTION
silence?.play() // SOLUTION
}
@objc func beat() {
player?.play()
}
}
The solution I found is to play a silent track on loop, which allows the timer to run in the background. My app then needs to stop the silent track to go into the background normally.