I have a similar question to this, however for SpherePointer.
Using MRTK 2.2 as acquired by NuGet for Unity, I'm getting this warning pretty much every frame:
Maximum number of 64 colliders found in SpherePointer overlap query. Consider increasing the query buffer size in the pointer profile.
UnityEngine.Debug:LogWarning(Object)
Microsoft.MixedReality.Toolkit.Input.SpherePointerQueryInfo:TryUpdateQueryBufferForLayerMask(LayerMask, Vector3, QueryTriggerInteraction)
Microsoft.MixedReality.Toolkit.Input.SpherePointer:OnPreSceneQuery()
Microsoft.MixedReality.Toolkit.Input.FocusProvider:UpdatePointer(PointerData)
Microsoft.MixedReality.Toolkit.Input.FocusProvider:UpdatePointers()
Microsoft.MixedReality.Toolkit.Input.FocusProvider:Update()
Microsoft.MixedReality.Toolkit.<>c:<UpdateAllServices>b__63_0(IMixedRealityService)
Microsoft.MixedReality.Toolkit.MixedRealityToolkit:ExecuteOnAllServices(IEnumerable`1, Action`1)
Microsoft.MixedReality.Toolkit.MixedRealityToolkit:ExecuteOnAllServicesInOrder(Action`1)
Microsoft.MixedReality.Toolkit.MixedRealityToolkit:UpdateAllServices()
Microsoft.MixedReality.Toolkit.MixedRealityToolkit:Update()
I was able to successfully remove the similar warning for PokePointer using @Julia's response but I'm stumped as to how to do it for the GrabPointer prefab.
This prefab has a SpherePointer script attached but the SceneQueryBufferSize property isn't exposed in the inspector because SpherePointer's custom inspector (ShperePointerInspector.cs) doesn't expose it.
Great question! It looks like you've actually found a bug. Please use the following code to work around this for now, we will post a fix shortly. The issue to track this is here: issue 6878
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using Microsoft.MixedReality.Toolkit.Input.Editor;
using Microsoft.MixedReality.Toolkit.Input;
using UnityEditor;
namespace Microsoft.MixedReality.Toolkit.Input
{
[CustomEditor(typeof(SpherePointer))]
public class SpherePointerInspector : BaseControllerPointerInspector
{
private SerializedProperty sphereCastRadius;
private SerializedProperty nearObjectMargin;
private SerializedProperty grabLayerMasks;
private SerializedProperty triggerInteraction;
private SerializedProperty sceneQueryBufferSize;
private bool spherePointerFoldout = true;
protected override void OnEnable()
{
base.OnEnable();
sphereCastRadius = serializedObject.FindProperty("sphereCastRadius");
sceneQueryBufferSize = serializedObject.FindProperty("sceneQueryBufferSize");
nearObjectMargin = serializedObject.FindProperty("nearObjectMargin");
grabLayerMasks = serializedObject.FindProperty("grabLayerMasks");
triggerInteraction = serializedObject.FindProperty("triggerInteraction");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
spherePointerFoldout = EditorGUILayout.Foldout(spherePointerFoldout, "Sphere Pointer Settings", true);
if (spherePointerFoldout)
{
using (new EditorGUI.IndentLevelScope())
{
EditorGUILayout.PropertyField(sphereCastRadius);
EditorGUILayout.PropertyField(sceneQueryBufferSize);
EditorGUILayout.PropertyField(nearObjectMargin);
EditorGUILayout.PropertyField(triggerInteraction);
EditorGUILayout.PropertyField(grabLayerMasks, true);
}
}
serializedObject.ApplyModifiedProperties();
}
}
}