Hey so i'm trying to get addstr() in pdCurses to work (windows curses) with the preferred string class so I made the function the following string_to_80char() function, which is supposed to take a string and return an 80 character long char array (the number of characters fit on one line in the console) since this is the only parameter addstr seems to accept...
However when running the following code i do get the "Just a string" printed but with a random character like an '@' or '4' like 50 spaces after it.....
WHATS THE PROBLEM?? Thanks for the help! =)
#include <curses.h> /* ncurses.h includes stdio.h */
#include <string>
#include <vector>
#include <Windows.h>
#include <iostream>
using namespace std;
char* string_to_80char (const string& aString)
{
int stringSize = aString.size();
char charArray[90];
if(stringSize <= 80)
{
for(int I = 0; I< stringSize; I++)
charArray[I] = aString[I];
for(int I = stringSize; I < sizeof(charArray); I++)
charArray [I] = ' ';
return charArray;
}
else
{
char error[] = {"STRING TOO LONG"};
return error;
}
};
int main()
{
// A bunch of Curses API set up:
WINDOW *wnd;
wnd = initscr(); // curses call to initialize window and curses mode
cbreak(); // curses call to set no waiting for Enter key
noecho(); // curses call to set no echoing
std::string mesg[]= {"Just a string"}; /* message to be appeared on the screen */
int row,col; /* to store the number of rows and *
* the number of colums of the screen */
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
clear(); // curses call to clear screen, send cursor to position (0,0)
string test = string_to_80char(mesg[0]);
char* test2 = string_to_80char(mesg[0]);
int test3 = test.size();
int test4 = test.length();
int test5 = sizeof(test2);
int test6 = sizeof(test);
addstr(string_to_80char(mesg[0]));
refresh();
getch();
cout << endl << "Try resizing your window(if possible) and then run this program again";
system("PAUSE");
refresh();
system("PAUSE");
endwin();
return 0;
}
Your string_to_80char()
is returning a pointer to a local variable and the lifetime of that variable is over when the function returns so the pointer is pointing to garbage. Also, you're not putting a '\0'
character at the end of your returned string (but that's besides the point that what you're returning doesn't officially exist anyway).
Have the caller provide the buffer to put the 80 char
string into (untested example):
char* string_to_80char (const string& aString, char* buf, size_t bufSize)
{
int stringSize = aString.size();
enum {
max_buf_size = 81; /* 80 plus the '\0' terminator */
};
bufSize = (bufSize < max_buf_size) ? bufSize : max_buf_size;
if (stringSize+1 < bufSize) {
return NULL; /* or however you want to handle the error */
}
/* we know the buffer is large enough, so strcpy() is safe */
strcpy( buf, aString.c_str());
return buf;
};
Alternatively, allocate the returned buffer on the heap and return that (in which case the caller must free the buffer when they're done with it).
char* string_to_80char (const string& aString)
{
int stringSize = aString.size();
if(stringSize <= 80)
{
return strdup(aString.c_str());
}
return strdup("STRING TOO LONG");
};
If you're on Windows and don't have strdup()
, here you go:
#include <stdlib.h>
#include <string.h>
#include <assert.h>
/*
* public domain strdup()
*/
char* strdup( char const* s)
{
size_t siz = 0;
char* result = NULL;
assert( s);
siz = strlen( s) + 1;
result = (char*) malloc( siz);
if (result) {
memcpy( result, s, siz);
}
return result;
}