I created a health bar for my game in Xcode in swift. I added the health bar to my warrior1
. but I wanna change the color of my health bar to yellow, if the healthBar.progress
reaches a value <= 0.5 && progressBar.progress >= 0.2
and to red, if healthBar.progress < 0.2
that's my code so far:
var warrior1 = Swordsman(position: CGPoint(x: 20, y: 100))
self.addChild(warrior1)
allUnits.append(warrior1)
var progressBar = ProgressBar(color: SKColor.green, size:CGSize(width:100, height:10))
// progressBar.position = warrior1.position
progressBar.position = CGPoint( x: 3, y: 55)
progressBar.progress = 0.5 // if I change the value, the color has to change too
if (progressBar.progress <= 0.5 && progressBar.progress >= 0.2){
// WHAT SHOULD I WRITE HERE?
}
else if ( progressBar.progress < 0.2){
// AND HERE?
}
warrior1.addChild(progressBar)
And that is my ProgressBar
class:
import Foundation
import SpriteKit
class ProgressBar:SKNode {
var background:SKSpriteNode?
var bar:SKSpriteNode?
var _progress:CGFloat = 0
var progress:CGFloat {
get {
return _progress
}
set {
let value = max(min(newValue,1.0),0.0)
if let bar = bar {
bar.xScale = value
_progress = value
}
}
}
convenience init(color:SKColor, size:CGSize) {
self.init()
background = SKSpriteNode(color:SKColor.black,size:size)
bar = SKSpriteNode(color:color,size:size)
if let bar = bar, let background = background {
bar.xScale = 0.0
bar.zPosition = 1.0
bar.position = CGPoint(x:-size.width/2,y:0)
bar.anchorPoint = CGPoint(x:0.0,y:0.5)
addChild(background)
addChild(bar)
}
}
}
Does anyone know what code I have to write in the if and else brackets? I would be very grateful for an answer.
Plenty of ways to do that but this could be one of them:
var progress: CGFloat {
get {
return _progress
}
set {
let value = max(min(newValue,1.0),0.0)
if let bar = bar {
bar.xScale = value
_progress = value
// Set the color
if value <= 0.2 {
bar.color = .red
} else if // Continue on your own
}
}
}