I want to draw black text over with grey opacity PNG file so text is BLACK.
What I am getting is the text is some % of grey:
Even if I use Brushes.Black
the text is still grey;
My code is following:
List<string> GenerateDeviceIcon(string backgroundImageFile, string deviceImageFile, string deviceNumber, int deviceID, string saveNewFilePath, string fontName, int fontSize, Brush textColor)
{
var r = new List<string>();
try
{
Image background = Image.FromFile(backgroundImageFile);
Image logo = Image.FromFile(deviceImageFile);
PointF firstLocation = new PointF(2f, 2f);
using (background)
{
using (var bitmap = new Bitmap(background.Width, background.Height))
{
using (var canvas = Graphics.FromImage(bitmap))
{
using (Font arialFont = new Font(fontName, fontSize))
{
canvas.DrawString(deviceNumber, arialFont, textColor, firstLocation);
}
canvas.InterpolationMode = InterpolationMode.HighQualityBicubic;
canvas.DrawImage(background, new Rectangle(0, 0, background.Width, background.Height), new Rectangle(0, 0, background.Width, background.Height), GraphicsUnit.Pixel);
canvas.DrawImage(logo, (bitmap.Width / 2) - (logo.Width / 2), (bitmap.Height / 2) - (logo.Height / 2));
canvas.Save();
}
try
{
var filename = Path.Combine(saveNewFilePath, deviceID.ToString() + ".png");
if (File.Exists(filename))
{
File.Delete(filename);
}
bitmap.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
}
catch (Exception ex)
{
r.Add(ex.Message);
}
}
}
}
catch (Exception ex)
{
r.Add(ex.Message);
}
return r;
}
How to fix it?
Many thanks!
Well I found the bug: dont draw text BEFORE you draw a background! And I've improved the code so it draws multiple lines of a transport ID.
Enjoy if you need create complex icons in .NET!
Code:
static List<string> GenerateDeviceIcon2(string backgroundImageFile, string deviceImageFile,
string deviceNumber, int deviceID, string saveNewFilePath, string fontName, int fontSize, Color textColor)
{
var r = new List<string>();
try
{
Image background = Image.FromFile(backgroundImageFile);
Image logo = Image.FromFile(deviceImageFile);
PointF firstLocation = new PointF(2f, 2f);
#region Create text as Image with Transparancy
//first, create a dummy bitmap just to get a graphics object
Image img = new Bitmap(1, 1);
Graphics drawingText = Graphics.FromImage(img);
//measure the string to see how big the image needs to be
int maxWidth = background.Width - 2;
var font = new Font(fontName, fontSize, new FontStyle());
SizeF textSize = drawingText.MeasureString(deviceNumber, font, maxWidth);
//set the stringformat flags to rtl
StringFormat sf = new StringFormat
{
//uncomment the next line for right to left languages
//sf.FormatFlags = StringFormatFlags.DirectionRightToLeft;
Trimming = StringTrimming.Word
};
//free up the dummy image and old graphics object
img.Dispose();
drawingText.Dispose();
//create a new image of the right size
img = new Bitmap((int)textSize.Width, (int)textSize.Height);
// drawingText = Graphics.FromImage(img);
#endregion
//create a brush for the text
Brush textBrush = new SolidBrush(textColor);
using (background)
{
using (var bitmap = new Bitmap(background.Width, background.Height))
{
using (var canvas = Graphics.FromImage(bitmap))
{
//Adjust for high quality
canvas.CompositingQuality = CompositingQuality.HighQuality;
canvas.InterpolationMode = InterpolationMode.HighQualityBilinear;
canvas.PixelOffsetMode = PixelOffsetMode.HighQuality;
canvas.SmoothingMode = SmoothingMode.HighQuality;
canvas.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
//paint the background
canvas.Clear(Color.Transparent);
// First - draw a background!
canvas.DrawImage(background, new Rectangle(0, 0, background.Width, background.Height),
new Rectangle(0, 0, background.Width, background.Height), GraphicsUnit.Pixel);
// Second - draw the text in multiple rows over background
canvas.DrawImage(logo, (bitmap.Width / 2) - (logo.Width / 2), (bitmap.Height / 2) - (logo.Height / 2));
// Third - draw the logo over background
canvas.DrawString(deviceNumber, font, textBrush, new RectangleF(0, 0, textSize.Width, textSize.Height), sf);
canvas.Save();
}
try
{
var filename = Path.Combine(saveNewFilePath, deviceID.ToString() + ".png");
if (File.Exists(filename))
{
File.Delete(filename);
}
bitmap.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
}
catch (Exception ex)
{
r.Add(ex.Message);
}
}
}
textBrush.Dispose();
img.Dispose();
}
catch (Exception ex)
{
r.Add(ex.Message);
}
return r;
}