I create a little game. I want to add a little Menu (START, QUIT, CREDITS). When the user clicks START the menu should disappear and the game should start. When the user clicks CREDITS a new screen with the credits should appear (see screenshot). I tried it, but i don't know really how to add this. Just the "QUIT" Button is working now. Here is my code:
from random import randint
import pygame
WIDTH = 800
HEIGHT = 800
apple = Actor("apple")
apple.pos = randint(0, 800), randint(-800, 0)
pear = Actor("pear")
pear.pos = randint(0, 800), randint(-800, 0)
plum = Actor("plum")
plum.pos = randint(0, 800), randint(-800, 0)
donut = Actor("donut")
donut.pos = randint(0, 800), randint(-800, 0)
ice = Actor("ice")
ice.pos = randint(0, 800), randint(-800, 0)
chips = Actor("chips")
chips.pos = randint(0, 800), randint(-800, 0)
happysmiley = Actor("happysmiley")
happysmiley.pos = 300, 750
start = Actor("start")
start.pos = 700,750
quitgame = Actor("quit")
quitgame.pos = 600, 750
creditsinfo = Actor("credits")
creditsinfo.pos = 485, 750
gameover = False
score = 0
gamemode = 1
background = pygame.image.load("images\\background.png")
pygame.mixer.init()
pygame.mixer.music.load("music\\funmusic.mp3")
pygame.mixer.music.play(-1)
def draw():
screen.clear()
if score >= 100:
endoflevel1()
else:
drawgame()
def drawgame():
global game_mode
if gamemode == 1:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
quitgame.draw()
happysmiley.draw()
start.draw()
creditsinfo.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif gamemode == 0:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
happysmiley.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif game_mode == 2:
screen.clear()
screen.fill("orange")
screen.draw.text("Credits", topleft=(10,10), fontsize=40)
pygame.display.flip()
def update():
global score
if score >= 100:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
if happysmiley.collidepoint (chips.y, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
if score >= 100:
endoflevel1()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global game_mode
if start.collidepoint(pos):
game_mode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
game_mode = 2
def endoflevel1():
screen.clear()
global score
screen.fill("green")
screen.draw.text("Congratulations! You have successfully completed the 1st level!", topleft=(100,350), fontsize=30)
pygame.display.flip()
Yes, i made it! :) I included a variable named "gamestart" and added in the on_mouse_down(pos) function a query to check if the "START" Button was clicked. If so, i included a query in the update function to start "falling" the sweets and fruists only if gamestart == 1. So i dont't added another gamemode. It is complicate to explain it, here is the code:
def update():
global score, gamestart
if gamestart == 1:
if score >= 200:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
if happysmiley.collidepoint (chips.x, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\\no.wav")
effect.play()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global gamestart
global gamemode
if start.collidepoint(pos):
gamestart = 1
gamemode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
gamemode = 2
if back.collidepoint(pos):
gamemode = 1