I am trying to figure out how to create a 'map' using an array of images. I can draw out one image fine using f.draw(at:imagePoint) , but when I try to draw out an array of the images, I am not able to. How do I set up the array of images, and then draw out the array that I have specified?
var loc = CGPoint(x: 50, y:30)
//variables to hold the separate pictures
let f = UIImage(named: "forest.png")!
var m = UIImage(named: "mountain.png")!
let o = UIImage(named: "out.png")!
let p = UIImage(named: "plain.png")!
let t = UIImage(named: "treasure.png")!
let w = UIImage(named: "water.png")!
let person = UIImage(named: "person.png")!
override func draw(_ rect: CGRect) {
//create array of the referenced images
let tileMap = [o,o,o,o,o,o,o,o,o,o,o,o,
o,m,m,f,f,f,p,p,p,p,w,o,
o,m,m,f,f,f,p,p,p,p,w,o,m]
print("draw called")
var imagePoint = CGPoint(x: 0,y: 0)
//display map
//tileMap.draw(at: imagePoint)
for element in tileMap{
element.draw(at: imagePoint)
//imagePoint = CGPoint(x:0,y:0)
//how to increment CGPoint for each image?
}
//display person
person.draw(at:loc)
}
may be this can be help full to you :=
let tileMap = [o,o,o,o,o,o,o,o,o,o,o,o,
o,m,m,f,f,f,p,p,p,p,w,o,
o,m,m,f,f,f,p,p,p,p,w,o,m]
print("draw called")
let row = 5
let numberOfInRow = tileMap.count / row
let xWidth = Int(UIScreen.main.bounds.width) / numberOfInRow
let yHeight = Int(UIScreen.main.bounds.height) / row
var xPoint = 0
var yPoint = 0
var itemCountInRow = 0
for element in tileMap{
let imagePoint = CGPoint(x: xPoint,y: yPoint)
element.draw(at: imagePoint)
if(numberOfInRow > itemCountInRow){
itemCountInRow += 1
xPoint += xWidth
}else{
itemCountInRow = 0
xPoint = 0
yPoint += yHeight
}
}