I try to follow the tutorial of windows developer UWP, and get to this point
public sealed partial class MainPage : Page
{
private Compositor compositor = Window.Current.Compositor;
private SpriteVisual effectVisual;
private CompositionEffectBrush effectBrush;
public MainPage()
{
this.InitializeComponent();
}
private void BlurAmount_ValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
var blur_amount = (float)e.NewValue;
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
effectVisual = compositor.CreateSpriteVisual();
var graphicsEffect = new GaussianBlurEffect
{
BlurAmount = 100f,
BorderMode = EffectBorderMode.Hard,
Source = new CompositionEffectSourceParameter("Background")
};
var effectFactory = compositor.CreateEffectFactory(graphicsEffect);
effectBrush = effectFactory.CreateBrush();
var destinationBrush = compositor.CreateBackdropBrush();
effectBrush.SetSourceParameter("Background", destinationBrush);
effectVisual.Brush = effectBrush;
ElementCompositionPreview.SetElementChildVisual(theGrid, effectVisual);
}
}
And here is the UI I made, I want to blur the grid in the center of the root grid which an Image Background on it
<Grid x:Name="Back">
<Grid.Background>
<ImageBrush ImageSource="Assets/1.png"/>
</Grid.Background>
<Grid x:Name="theGrid" VerticalAlignment="Center" HorizontalAlignment="Center"
Width="100" Height="100" ></Grid>
<Slider x:Name="BlurAmount" ValueChanged="BlurAmount_ValueChanged" Maximum="100" Minimum="0"/>
</Grid>
His code and mine are the same, I rechecked a thousand time but my blur effect not apply to the grid Did I miss something ?
I think it is necessary to specify the size of the visual, for example:
blurSprite.Size = new Vector2((float)theGrid.ActualWidth, (float)theGrid.ActualHeight);
I have no way to test right now, but this should help.