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unreal-engine4unreal-blueprint

Is there a way to set the camera output to be one frame?


I'm trying to simulate a "lost connection" scenario for a security camera. I'd like to set the camera output to the last frame registered before the disconnection event, but I don't know how to do so.


Solution

  • I think you might need to have a function running in the background checking for the connection (event tick?) and whenever it registers that the connection is lost you need to notify and take that screenshot like this: How to Screenshot!