I wanna adjust exposure related settings in my camera.
For example I try to use function camera.searchAndLock()
but it doesn't work.
I tried to run camera example of Qt, but for the following code I have always Unlocked
status.
switch (m_camera->lockStatus()) {
case QCamera::Searching:
case QCamera::Locked:
m_camera->unlock();
break;
case QCamera::Unlocked:
m_camera->searchAndLock();
}
I write the following QML codes, but the following code always return unlocking focus
.
if (camera.lockStatus == Camera.Unlocked) {
camera.searchAndLock();
console.log("searching focus...")
}
else {
camera.unlock();
console.log("unlocking focus...")
}
I want to change exposure related settings in my camera by the following codes, but all of them do not work:
camera.searchAndLock()
camera.exposure.exposureCompensation = value
camera.exposure.spotMeteringPoint.x=value
camera.exposure.spotMeteringPoint.y=value
camera.exposure.manualShutterSpeed = value
camera.exposure.iso = value
camera.exposure.manualAperture=value
I try to use searchAndLock()
function for start focusing, exposure calculation, but after running this function status of my camera is still Unlocked
rather Searching
.
What can I do with this bug? Which version of Qt I can install that doesn't has this bug?
I was success to fix bug of SerialPort
by read this link:
How to make QSerialPort from Qt5.13.1 work?
Is there a way for fix this bug by me?
Qt Version: Qt 5.13.1 (MSVC 2017, 32 bit), Platform: Windows 10
I guess you should check that your camera actually has any supported focus modes, and what these modes are:
console.debug("supported focus modes: " + focus.supportedFocusModes
+ ", FocusManual: " + CameraFocus.FocusManual
+ ", FocusHyperfocal: " + CameraFocus.FocusHyperfocal
+ ", FocusInfinity: " + CameraFocus.FocusInfinity
+ ", FocusAuto: " + CameraFocus.FocusAuto
+ ", FocusContinuous: " + CameraFocus.FocusContinuous
+ ", FocusMacro: " + CameraFocus.FocusMacro
)
By using the information provided by the results of this, you may set a focus mode that suits your camera hardware. There is a lot of different hardware out there, so please take that into account when writing your camera part of the app.