So I'm trying to build a React.js + Redux audio player. I'm using the Howler.js Library to process audio from an API. I'm dispatching actions from the player control buttons and from other component such as a track list component. When the user clicks on a track in the lis, I'm dispatching a track object to the Player Reducer. I instantiate a new Howl Object here which works but there is some issues here :
What I would like :
The code :
Action Creator
export const PLAYER_INITIALIZE = 'PLAYER_INITIALIZE'
export const initialize = () => {
return {
type: PLAYER_INITIALIZE,
}
}
export const PLAYER_SET_TRACK = 'PLAYER_SET_TRACK'
export const setTrack = (trackId) => {
return {
type: PLAYER_SET_TRACK,
}
}
export const PLAYER_PLAY_TRACK = 'PLAYER_PLAY_TRACK'
export const playTrack = () => {
return {
type: PLAYER_PLAY_TRACK,
}
}
Reducer
function PlayerReducer(state = initialPlayerState, action) {
switch (action.type) {
case PlayerActions.PLAYER_SET_TRACK:
if (state.audioObj.state() != 'unloaded')
state.audioObj.unload();
return {
...state,
audioObj: new Howl({
src: API.API_STREAM_TRACK + action.trackId,
html5: true,
preload: true,
onload: () => {
console.log("Track loaded succesfully.");
},
onloaderror: (id, err) => {
console.error("Load Error : " + err);
}
}),
trackMetadata: action.trackMetadata
};
case PlayerActions.PLAYER_PLAY_TRACK:
state.audioObj.play();
return {
...state,
isPlaying: true,
};
[...]
My idea is to instanciate Howler like this :
new Howler({
[ ... some options ],
onload: () => {
dispatch({
type: PLAYER_LOAD_SUCCESS
});
},
onloaderror: () => {
dispatch({
type: PLAYER_LOAD_ERROR
});
}
});
How can I edit this code to create a new Howl Object correctly in the Action Creator and pass it to the player on each track that I want to listen?
Can you give me an example ?
Thanks.
You can add redux-thunk to your app and then be able to dispatch multiple actions from a single action creator. After adding redux-thunk, your action could look like the following:
export const setTrack = (trackId) => {
(dispatch, getState) => {
const { audioObj } = getState();
if (audioObj != null) {
audioObj.unload();
}
dispatch({
audioObj: new Howler({
[ ... some options ],
onload: () => {
dispatch({
type: PLAYER_LOAD_SUCCESS
});
},
onloaderror: () => {
dispatch({
type: PLAYER_LOAD_ERROR
});
}
}),
type: PLAYER_SET_TRACK
});
}
you can move your other async and Howler work into action creators this way and make your reducer only concerned with storing information.