I'm trying to create a key object in PyOpenGL using a combination of torus, cylinder and a cuboid. I am able to get these three individual objects separately in the center of the window, but when I try to merge all these objects in a single window, I'm unable to do that.
This is the code.
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
vertices = (
(0.75, -0.25, -0.5),
(0.75, 0.25, -0.5),
(-0.75, 0.25, -0.5),
(-0.75, -0.25, -0.5),
(0.75, -0.25, 0.5),
(0.75, 0.25, 0.5),
(-0.75, -0.25, 0.5),
(-0.75, 0.25, 0.5),
)
edges = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7),
)
surfaces = (
(0,1,2,3),
(3,2,7,6),
(6,7,5,4),
(4,5,1,0),
(1,5,7,2),
(4,0,3,6),
)
colors = (
(1,0,0),
(0,1,0),
(0,0,1),
(0,0,0),
(1,1,1),
(0,1,1),
)
def draw_cuboid():
glBegin(GL_QUADS)
for surface in surfaces:
x = 0
for vertex in surface:
x+=1
glColor3fv(colors[x])
glVertex3fv(vertices[vertex])
glEnd()
glBegin(GL_LINES)
for egde in edges:
for vertex in egde:
glVertex3fv(vertices[vertex])
glEnd()
def draw_cylinder():
glRotatef(1, 1, 1.25, 12.5)
glColor3f(1.0, 1.0, 0.0)
quadratic = gluNewQuadric()
gluQuadricNormals(quadratic, GLU_SMOOTH)
gluQuadricTexture(quadratic, GL_TRUE)
gluCylinder(quadratic, 0.15, 0.15, 2.5, 32, 32)
def draw_torus():
glColor3f(0.0, 1.0, 0.0)
glutWireTorus(0.2, 0.8, 50, 50)
def main():
pygame.init()
glutInit()
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(75, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
glTranslatef(-0.5, 0, 0)
if event.key == pygame.K_RIGHT:
glTranslatef(0.5, 0, 0)
if event.key == pygame.K_UP:
glTranslatef(0, 0.5, 0)
if event.key == pygame.K_DOWN:
glTranslatef(0, -0.5, 0)
if event.key == pygame.K_SPACE:
glRotatef(5, 0, 1, 0)
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 4:
glTranslatef(0, 0, 1.0)
if event.button == 5:
glTranslatef(0, 0, -1.0)
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
draw_cuboid()
draw_torus()
draw_cylinder()
pygame.display.flip()
pygame.time.wait(10)
main()
The output I'm getting for this is below. output
As you see all the three objects are spawned from the center of the window.
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glTranslate(0.9, 0, 2)
draw_cuboid()
glTranslate(-0.9, 0, -2)
glRotate(90,1,0,0)
glTranslate(0,-1,0)
draw_torus()
glTranslate(0, 1, 0);
glRotate(-90, 1, 0, 0)
draw_cylinder()
pygame.display.flip()
pygame.time.wait(10)