Solution
Here is a full solution/work around for this issue, please up vote Blld's answer as well because this was the vital bit of info needed!
Alternative titles to aid search
UITextInputMode.primaryLanguage
to emojiPrior to ios13 returning the UITextInputMode
with primaryLanguage
that equaled "emoji" would default to showing the Emoji Keyboard (see image below).
Example code for returning the "emoji" UITextInputMode
.
//
// ViewController.swift
// Keyboard Info
//
// Created by Richard Stelling on 30/09/2019.
// Copyright © 2019 Richard Stelling. All rights reserved.
//
import UIKit
class TestButton: UIButton, UIKeyInput {
var hasText: Bool = true
func insertText(_ text: String) { print("\(text)") }
func deleteBackward() {}
override var canBecomeFirstResponder: Bool { return true }
override var canResignFirstResponder: Bool { return true }
override var textInputMode: UITextInputMode? {
for mode in UITextInputMode.activeInputModes {
if mode.primaryLanguage == "emoji" {
return mode
}
}
return nil
}
}
Running this code on iOS 12 will set the keyboard to the system Emoji Keyboard, but on iOS 13 it has no affect.
Is this a known bug? Is there a workaround?
Updates
NB: Make sure you have the Emoji keyboard enabled.
This seems to be an iOS 13 bug, the work around (for devices, this does not affect the Simulator) is to override the textInputContextIdentifier
property and return a non-nil value.
//
// ViewController.swift
// Keyboard Info
//
// Created by Richard Stelling on 30/09/2019.
// Copyright © 2019 Richard Stelling. All rights reserved.
//
import UIKit
class TestButton: UIButton, UIKeyInput {
var hasText: Bool = true
override var textInputContextIdentifier: String? { "" } // return non-nil to show the Emoji keyboard ¯\_(ツ)_/¯
func insertText(_ text: String) { print("\(text)") }
func deleteBackward() {}
override var canBecomeFirstResponder: Bool { return true }
override var canResignFirstResponder: Bool { return true }
override var textInputMode: UITextInputMode? {
for mode in UITextInputMode.activeInputModes {
if mode.primaryLanguage == "emoji" {
return mode
}
}
return nil
}
}
Thanks to blld for his answer.