I used to use some SceneKit APIs such as
SCNGeometrySource(vertices: vertices)
SCNGeometryElement(data: indexData,
primitiveType: .polygon,
primitiveCount: 1,
bytesPerIndex: MemoryLayout<Int32>.size)
or
SCNShape(path: bezierPath, extrusionDepth: 0.0003)
to implement drawing a polygon in the scene.
Nowadays I am trying to rewrite the implementation via RealityKit. But I have only found some basic mesh APIs such as
generatePlane(width: Float, height: Float, cornerRadius: Float = 0) -> MeshResource
generatePlane(width: Float, depth: Float, cornerRadius: Float = 0) -> MeshResource
generateBox(size: Float, cornerRadius: Float = 0) -> MeshResource
generateSphere(radius: Float) -> MeshResource
...
I was hoping for something closer to SceneKit's convenience.
RealityKit does not have APIs to create custom geometry at run time.
Edit: RealityKit 2 introduced support for dynamic meshes. See Explore advanced rendering with RealityKit 2 from WWDC21.