I am trying to do a game. In this I want to call a function, that function will receive a point . But this function should be invoked by a timer's timedout signal. Can anybody say how to achieve this. Below is the required/error code
Point p(a,b);
connect(timer,SIGNAL(timedout()),this,startDestruction(p));
Can anybody say how to achieve this?
Create a method to use as an intermediate slot, like this.
Point p(a,b);
connect(timer, SIGNAL(timedout()), this, q);
q() {
startDestruction(this->p)
}