I would like to debug my way through a large lua codebase. To do this, I downloaded ZeroBrane and followed their instructions to set up the bundled mobdebug.
The codebase is koreader. The following shellscript reproduces what I've done:
# dependencies for building koreader
sudo apt-get install build-essential git patch wget unzip \
gettext autoconf automake cmake libtool nasm luarocks libsdl2-dev \
libssl-dev libffi-dev libsdl2-dev libc6-dev-i386 xutils-dev linux-libc-dev:i386 zlib1g:i386
# get the source
git clone https://github.com/koreader/koreader.git
cd koreader && ./kodev fetch-thirdparty
# build it, this will take a long time
./kodev build
# assuming you have ZeroBrane installed
export ZBS=/opt/zbstudio
export LUA_PATH="./?.lua;$ZBS/lualibs/?/?.lua;$ZBS/lualibs/?.lua"
export LUA_CPATH="$ZBS/bin/linux/x86/?.so;$ZBS/bin/linux/x86/clibs/?.so"
# execute it, this will run lua
./kodev run
Executing ./kodev run
leads to the following error message:
[*] Current time: 10/14/19-17:55:34
./luajit: ./datastorage.lua:3: module 'libs/libkoreader-lfs' not found:
no field package.preload['libs/libkoreader-lfs']
no file './libs/libkoreader-lfs.lua'
no file '/opt/zbstudio/lualibs/libs/libkoreader-lfs/libs/libkoreader-lfs.lua'
no file '/opt/zbstudio/lualibs/libs/libkoreader-lfs.lua'
no file '/opt/zbstudio/bin/linux/x86/libs/libkoreader-lfs.so'
no file '/opt/zbstudio/bin/linux/x86/clibs/libs/libkoreader-lfs.so'
stack traceback:
[C]: in function 'require'
./datastorage.lua:3: in main chunk
[C]: in function 'require'
./reader.lua:18: in main chunk
[C]: at 0x55a81bf25771
~/programming/koreader
If there are no definitions of LUA_PATH
and LUA_CPATH
, there are no problems and koreader runs just fine. So I assume that the import paths are somehow broken. How do I set this up correctly?
Maybe this helps you, if I read the code correctly, ./kodev run
will (at some point) execute this:
-- set search path for 'require()'
package.path =
"common/?.lua;rocks/share/lua/5.1/?.lua;frontend/?.lua;" ..
package.path
package.cpath =
"common/?.so;common/?.dll;/usr/lib/lua/?.so;rocks/lib/lua/5.1/?.so;" ..
package.cpath
The actual location of libkoreader-lfs.so is:
/home/lklein/programming/koreader/base/build/x86_64-linux-gnu-debug/libs/libkoreader-lfs.so
Indeed, if I append this to the CPATH with
/home/lklein/programming/koreader/base/build/x86_64-linux-gnu-debug/?.so
then it can run. What is lua doing here? Is it always assuming some default LUA_PATH and LUA_CPATH if none are set? Because it works just fine without me specifying any path.
The default values for both paths are located in luaconf.h#LUA_PATH_DEFAULT ff. (5.3).
That being said - your LUA_CPATH
misses two things from the default one: LUA_CDIR/loadall.so
and ./?.so
. In your case the problem is due to lack of the second one.
That is because the ./kodev run
do some additional actions to set-up runtime environment. At some point the working directory is changed to EMU_DIR
(e.g. ./koreader-emulator-x86_64-linux-gnu-debug/koreader
). This very directory also has a valid libs/libkoreader-lfs.so
.
Change LUA_CPATH
to contain ./?.so
:
export LUA_CPATH="$ZBS/bin/linux/x86/?.so;$ZBS/bin/linux/x86/clibs/?.so;./?.so"