I am building a flutter app and an asset image won't load when I run the app on my phone, but it loads fine when I run the app on the emulator.
Here's the error I get:
> I/flutter (26364): ══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE
> ╞════════════════════════════════════════════════════ I/flutter
> (26364): The following assertion was thrown resolving an image codec:
> I/flutter (26364): Unable to load asset: images/diamond.png I/flutter
> (26364): I/flutter (26364): When the exception was thrown, this was
> the stack: I/flutter (26364): #0 PlatformAssetBundle.load
> (package:flutter/src/services/asset_bundle.dart:221:7) I/flutter
> (26364): <asynchronous suspension> I/flutter (26364): #1
> AssetBundleImageProvider._loadAsync
> (package:flutter/src/painting/image_provider.dart:464:44) I/flutter
> (26364): <asynchronous suspension> I/flutter (26364): #2
> AssetBundleImageProvider.load
> (package:flutter/src/painting/image_provider.dart:449:14) I/flutter
> (26364): #3 ImageProvider.resolve.<anonymous closure>.<anonymous
> closure>.<anonymous closure>
> (package:flutter/src/painting/image_provider.dart:316:48) I/flutter
> (26364): #4 ImageCache.putIfAbsent
> (package:flutter/src/painting/image_cache.dart:160:22) I/flutter
> (26364): #5 ImageProvider.resolve.<anonymous closure>.<anonymous
> closure> (package:flutter/src/painting/image_provider.dart:316:25)
> I/flutter (26364): (elided 13 frames from package dart:async)
> I/flutter (26364): I/flutter (26364): Image provider:
> AssetImage(bundle: null, name: "images/diamond.png") I/flutter
> (26364): Image key: AssetBundleImageKey(bundle:
> PlatformAssetBundle#5b025(), name: "images/diamond.png", I/flutter
> (26364): scale: 1.0) I/flutter (26364):
> ════════════════════════════════════════════════════════════════════════════════════════════════════
And here's my pubspec.yaml
flutter:
uses-material-design: true
assets:
- images/
Here's main.dart:
import 'package:flutter/material.dart';
void main() {
runApp(
MaterialApp(
home: Scaffold(
appBar: AppBar(
backgroundColor: Colors.blueGrey[900],
title: Text('Picture Motivation'),
),
body: Center(
child: Image(
image: AssetImage('images/diamond.png'),
),
),
),
),
);
}
What's very confusing is why the image is loading correctly on the emulator and not on the physical device. Any clue?
Thanks a lot.
Do this step by step, and this should work just fine. Basically you're doing it in wrong way.
- Put the images in the assets folder, so the root is
assets/diamond.png
- Or if you have another folder in your assets folder,
images
, then the root isassets/images/diamond.png
pubspec.yaml
flutter:
uses-material-design: true
//you have to give the proper path in order to get the image in your UI
assets:
- assets/images/diamond.png
UI Code:
//this is how your image calling work, you just have to copy the path, same as pubspec.yaml
Center(
child: Image(
image: AssetImage('assets/images/diamond.png'),
)
)
I am sure you will be able to get the image now. Let me know if that helps.