I need to cycle through every frame of an animation in Maya and create two arrays, one of the values of a given attribute at every single frame, and one of those values only at the keyframes. Problem is, I can't figure out how to make maya ask the question "is the current frame a keyframe for this attribute" in python. I figured it out in MEL, though, so maybe somebody could help me convert it.
Here's the loop in MEL:
global proc int keyExistsAtFrame( int $frameNum,
string $object,
string $attribute)
{
int $value;
selectKey -clear;
$value = `selectKey -add -k -t $frameNum ($object + "." + $attribute)`;
if($value)
return 1;
else
return 0;
}
for( $i=1; $i<120; ++$i )
{
currentTime -edit $i;
if (keyExistsAtFrame($i, "DD_headRoll_ctrl", "rotateZ"))
{
print "key exists at ";
print $i;
print "\n";
}
}
How could I implement this into my python script? Here's my current draft in python:
import maya.cmds as cmd
for i in range(int(cmd.playbackOptions(q=1, minTime = True)), int(cmd.playbackOptions(q=1, maxTime = True))):
cmd.currentTime(i, e=1)
iskey = cmd.selectKey(add = True, k = True, t = (i, i), attribute = "DD_headRoll_ctrl.rotateZ")
#print iskey
if iskey:
print i
It's actually a lot simpler than that to find out if a plug has keys:
object = "pSphere1"
attr = "tx"
cmds.keyframe(object + "." + attr, q=True)
# Result: [5.0, 28.0, 46.0, 79.0] #
cmds.keyframe
will return a list of frames every key is on.