I have created a simple C# client application. Once it connects to the server it should read the messages sent from the server. It also has the ability to send messages to server too. However I am unable to figure out to correct way to read the data.
I am spawning a thread once it connects to the server. The thread runs in infinite loop and have two interfaces each for reading and writing. Connect() method is called from a ButtonClick event.
My code snippet is as below:
namespace WpfApp1
{
public class TCPClientClass
{
private StreamWriter SwSender;
NetworkStream Sender;
NetworkStream Receiver;
//private StreamReader SrReciever;
private Thread thrMessaging;
TcpClient tcp;
bool connected = false;
public bool Connected { get { return connected; } set { connected = value; } }
//public bool Connect(IPAddress IP, int nPortNo)
public async Task Connect(IPAddress IP, int nPortNo)
{
tcp = new TcpClient();
try
{
//tcp.Connect(strIPAddress.Parse("192.168.137.1"), 2000);
// tcp.Connect(IP , nPortNo);
await tcp.ConnectAsync(IP, nPortNo);
thrMessaging = new Thread(new ThreadStart(ThreadFunction));
thrMessaging.Start();
Connected = true;
}
catch
{
MessageBox.Show("Unable to connect to server");
//return false;
}
//return true;
}
public void Disconnect()
{
Sender?.Close();
Receiver?.Close();
tcp?.Close();
//tcp?.Client.Disconnect(false);
thrMessaging.Abort();
Connected = false;
}
private void ThreadFunction()
{
while (thrMessaging.IsAlive)
DoTasks();
}
private void DoTasks()
{
if (Connected)
{
var a = ReadMessages();
SendMessages();
}
}
private /*void*/async Task ReadMessages()
{
byte[] data = new byte[4096];
//Int32 bytesRead = 0;
//Task<int> bytesReadTask;
String responseData = String.Empty;
Receiver = tcp.GetStream();
try
{
//bytesReadTask = Receiver.ReadAsync(data, 0, data.Length);
//responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytesReadTask.Result);
var response = await Receiver.ReadAsync(data, 0, data.Length);
MessageBox.Show("Server response was " + response);
Thread.Sleep(1000);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
}
private void SendMessages()
{
try
{
string strSendData = "Hello from GUI";
Byte[] data = System.Text.Encoding.ASCII.GetBytes(strSendData);
Sender = tcp.GetStream();
Sender.Write(data, 0, data.Length);
Sender.Flush();
Thread.Sleep(1000);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
}
}
}
you should change
var response = await Receiver.ReadAsync(data, 0, data.Length);
MessageBox.Show("Server response was " + response);
to
var response = await Receiver.ReadAsync(data, 0, data.Length);
string result = System.Text.Encoding.Default.GetString(data);
MessageBox.Show("Server response was " + result);
if you´re still having problems..my server Code:
public class tcpServer
{
public void method()
{
TcpListener server = new TcpListener(IPAddress.Any, 9999);
server.Start();
TcpClient client = server.AcceptTcpClient();
NetworkStream ns = client.GetStream();
byte[] hello = new byte[100];
hello = Encoding.Default.GetBytes("hello world");
while (client.Connected)
{
ns.Write(hello, 0, hello.Length);
}
}
}